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Old 04-15-2003, 01:54 PM   #1 (permalink)
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please help

i'm trying to model my first car using splines, but i'm having a problem... i've got some blueprints of an acura rsx which i'd like to build the splines from. the problem is that i can't get the blueprints to show up in the viewports. how do you do this? the tutorials i've read says to build boxes with the dimensions of the blueprints and apply them. apply them as what? a map? please help... spent about two hours trying to figure it out last night.:(
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Old 04-19-2003, 02:39 PM   #2 (permalink)
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Instructions for 3D Max.....

This is how I would go about it:

(First make sure ALL of your images are the same size and that the car is proportioned the same in each.)

Create a 'plane' object in the left viewport. Make it the same dimensions as your image.
Then open the Material Editor and highlight a default material by clicking on it one time.
Go down to the 'MAPS' section of the rollout and click onto the DIFFUSE COLOR selection button and choose BITMAP from the newly opened Material/Map Browser window.
Navigate to the image you wish to use and choose it.
Next, just to be safe, click on the GO TO PARENT button and at the top of the rollout, under 'Shader Basic Parameters' make sure that the '2-Sided' option is checked.
Apply this to your plane and you're ready to go.
Simply repeat these steps for each image you use in their corresponding viewports.

Good Luck,
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Old 06-07-2003, 12:29 AM   #3 (permalink)
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good luck with the texturing of it... it is a bastard to get right.
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Old 06-07-2003, 02:40 PM   #4 (permalink)
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Not really. Once you get the hang of texturing different types of meshes it's not too bad.
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