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Old 08-20-2008, 02:03 PM   #1 (permalink)
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Trenchtown by Stefan-Morrell


modeled in 3dsmax,I used finalrender & rendered everything in one hit with some tweaks in Photoshop.
there's around 60 photometric lights placed through the scene along with some GI.


Software Used:
3ds max
finalRender
Photoshop
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Old 08-20-2008, 03:40 PM   #2 (permalink)
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Very well done. Nearly everything in this image is great... I love the lights and colors and details.
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Old 08-20-2008, 04:24 PM   #3 (permalink)
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Renderd in 1 hit?? shit that must have bin heavy??
but damn its a cool image, you must have put alot in this image becaus it great! :)

butt just to be picy, i would like to see some characters. they dont need to be details or anything. only some blury smal people inn the distance or somthing, so we gott somthing to messure the buildings and details by :)
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Old 08-20-2008, 05:39 PM   #4 (permalink)
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Old 08-20-2008, 07:12 PM   #5 (permalink)
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Old 08-21-2008, 04:11 AM   #6 (permalink)
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Quote:
Originally Posted by minimus View Post
Renderd in 1 hit?? shit that must have bin heavy??
but damn its a cool image, you must have put alot in this image becaus it great! :)

butt just to be picy, i would like to see some characters. they dont need to be details or anything. only some blury smal people inn the distance or somthing, so we gott somthing to messure the buildings and details by :)
heh,that's the the curse of the environment artist..."it needs some people"
I did try another version with the platform on the right having a couple people(via billlboards)..just found it ended up too cluttered looking & needed to trim out some details


polycount was around 1.5 million..most of which was instanced so rendertimes weren't so bad,texture useage was also kept to a minimum,nothing larger than 1024X and around 20 different maps,most of the rendertime was in dealing with the volume light


thanks for the comments guys & thanks to 3dm3 for the award!
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Old 08-21-2008, 11:27 AM   #7 (permalink)
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The award is well deservd Stefan, congratulation man.

you should never use plane and paper people in such great work, so i gues you did the right pick ;)

I dont think i would do any good as enviroment artist. i love work like this and want to make my own to but i gett to attracted to details. unimportant details people event wont see :P then i end up with a poly count number so large that my computer crashes :P

But good that some one have the talentet curse as you have ;)

Do you have a portofolio, would like to see some more work from you.
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Old 08-22-2008, 10:09 AM   #8 (permalink)
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oh man, this is awesome! great job, m8!
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Old 08-22-2008, 11:55 AM   #9 (permalink)
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waw, Nice job hay man you have good imagination.
Have nice color and shadows and effects and lighting and shading.
That is good.
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Old 08-22-2008, 03:24 PM   #10 (permalink)
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Very nice job man.
And can you please tell me how to actually,make your works come in amazing CG category.
Please tell me.
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Old 11-20-2008, 06:35 PM   #11 (permalink)
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yeah

yeah thats it
thanks for good work.
really depth,
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