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| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | Renderd in 1 hit?? shit that must have bin heavy?? but damn its a cool image, you must have put alot in this image becaus it great! :) butt just to be picy, i would like to see some characters. they dont need to be details or anything. only some blury smal people inn the distance or somthing, so we gott somthing to messure the buildings and details by :)
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| 3DM Administrator ![]() Join Date: May 2002 Age: 24
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| Registered User Join Date: May 2008
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![]() I did try another version with the platform on the right having a couple people(via billlboards)..just found it ended up too cluttered looking & needed to trim out some details polycount was around 1.5 million..most of which was instanced so rendertimes weren't so bad,texture useage was also kept to a minimum,nothing larger than 1024X and around 20 different maps,most of the rendertime was in dealing with the volume light thanks for the comments guys & thanks to 3dm3 for the award! | |
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| | #7 (permalink) |
| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | The award is well deservd Stefan, congratulation man. you should never use plane and paper people in such great work, so i gues you did the right pick ;) I dont think i would do any good as enviroment artist. i love work like this and want to make my own to but i gett to attracted to details. unimportant details people event wont see :P then i end up with a poly count number so large that my computer crashes :P But good that some one have the talentet curse as you have ;) Do you have a portofolio, would like to see some more work from you.
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