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| | #1 (permalink) |
| Registered User Join Date: Sep 2007 Location: India, Chennai Age: 29
Posts: 13
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Rep Power: 0 ![]() | Vikramvr's Punk character by vikramvr ![]() This is a gameres model done at 17k trianlgles. Started from a very simple base mesh, and later built over. Rendered in max with 2 area lights. Hope you guys like it. Software Used: 3ds max Photoshop ZBrush Additional Images: The highres ![]() The bare turnaround ![]() A shot of the bag ![]() Normal +AO ![]() Wireframe ![]() Textures ![]() Face closeup ![]() |
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| Registered User Join Date: Sep 2007 Location: India, Chennai Age: 29
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Rep Power: 0 ![]() | Hey guys, Thank you very much for the replies. Logesh_v, there are loads and loads of sculpting tutorials available on the internet. But from my personal experience, I would say that only practise makes it easy with digital sculpting. I would suggest that you look into tutorials only as a base, and practise a lot. TY |
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| | #5 (permalink) |
| Registered User | thanks vikram... i think as a modeller u know much more abt poly modelling.. i have a small question...what is the best method of modelling ? i mean whther to use quadpoly or triangle poly? i have seen most gaming models having triangles...but dono which one to follow actually...if u can tell me abt this it will be usefull also wanna know abt edge glow in modelling...i dont have proper training in modelling.....little bit i model is wat i learned on my own..so wud be usefull if u cantell me something..here is my id : vincelogesh@gmail.com Last edited by logesh_v; 01-31-2010 at 07:20 PM.. |
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| | #6 (permalink) |
| Registered User Join Date: May 2009 Age: 28
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Rep Power: 3 ![]() | Remarkable work indeed! Just a suggestion though.. the muscles in the neck look a little tight considering the fact that the character looks kinda relaxed and expressionless.. maybe it's just my imagination, but i thought i'd mention it anyway.. Fantastic detailing though.. really like the skin folds on the back.. A li'l dirt on the bag and jeans would look nice IMO.. Hmm.. All in all, fantastic stuff, i must say.. Lookin forward to seeing more of ur work, vikram.. All the best! |
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