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| | #3 (permalink) |
| SkoleSlasken ![]() | nice you have really gotten a good effect out of the glare shader :) well done. not much els to say. personal i would think it would have bin cool if the text glow bled down on the ground. but i guess the environment as it is now is a bit to bright anyways :)
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| | #4 (permalink) |
| Registered User | I love ring, but personally I don't like ground; to be exact, texture and bump; first I think that resolution of texture is a bit too small, so nearer to camera is already seen lack of detail in texture. And I will suggest you that you put filtering in diffuse texture to 0.01, so that you don't lose details in texture due to filtering, and also lover filtering level in bump map (for example to 0.3), and lover bump amount. That way you will get bit more nicely bump with more details, but not that pronounced. |
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| | #5 (permalink) |
| SkoleSlasken ![]() | agree with berko on that one. but to as Nuvied said so wasnt this a ground or enviromental texture test but a glare test. so just focusing on the glare it looks good :)
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