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| | #31 (permalink) |
| Registered User Join Date: Feb 2009
Posts: 132
Thanks: 9
Thanked 15 Times in 14 Posts
Rep Power: 4 ![]() | hey people sorry for being a way so long duty call's and one must go ... but now I am back and very happy to see you all ![]() as for the first com . here my suggestion doom shooter like game level design competition indoor level design of some kind of warehouses (with crates containers ledgers stairs etc) make it complex and interesting. and one weapon.( also health and ammunition units that will be spread all over the scene) needed expertise -low poly modeling -basic concept design -basic path constrain animation of camera along path ****************************************** who can participate 1 person - 3 person group ******************************************* submission for entering the competition will contain : 1/first concept design a map of the warehouse\s - this will start your work before all your a wip and progress is shown. this map is essential for entering the contest. 2/final submission * movie file showing the path of character in the level from first person view with weapon ahead. * info of application in use , if work in group group member and who did what * info of poly count for all scene * 2 images from level (with emmo and health menu = an option) like snapshot from running game *1 image of weapon 3/ voting voting will be via pole giving point 1-5 (5=best) for those categories: complexity, Graphics design of Environment , weapon and prop design , polygon count. (the lower the better) what do you think? here some nice examples Last edited by 3dcat_dancing; 08-06-2009 at 05:34 AM.. |
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| | #33 (permalink) |
| Registered User Join Date: Feb 2009
Posts: 132
Thanks: 9
Thanked 15 Times in 14 Posts
Rep Power: 4 ![]() | BTW I am willing to help with final camera along path animation to all participant who need help. this is a very simple technical thing very easy to do. once we know how to do it, we can go and add more animation details in the future like fire particles etc the sky is the limit my friend !!!!!! Last edited by 3dcat_dancing; 08-06-2009 at 05:27 AM.. |
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| | #34 (permalink) |
| Registered User Join Date: Feb 2009
Posts: 132
Thanks: 9
Thanked 15 Times in 14 Posts
Rep Power: 4 ![]() | cat, devile and diablo lol what an inferno team - Meow I like it so if all agrees can you start drawing the concept map till I finish the farm scene and finish my obligation to previous competition ? I will start also modeling as soon as the concept starts |
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| | #36 (permalink) |
| Hallowed Devil | hmmm...yea...else it maybe quite unfair for other teams :) btw Dyablo, me n Cat startd chatting on MSN last day....wud ye like to join us fr discussions n stuff??? my gmail n MSN IDs r : shashanks18@gmai.com (type full address in MSN) :D
__________________ artofshashank.blogspot.com |
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| | #37 (permalink) |
| Registered User Join Date: Feb 2009
Posts: 132
Thanks: 9
Thanked 15 Times in 14 Posts
Rep Power: 4 ![]() | a little advertisment on the new competition will help Diablo dont you think? can some one write in the front page of the sute and invite people to this new competition? also it will be great if you open a new thread with the competition details |
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| | #38 (permalink) |
| Forum Moderator ![]() | Im working on that Im going To have Stryker do it today!! |
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| The Following User Says Thank You to Dyablo213619 For This Useful Post: | shashanks18 (08-07-2009) |
| | #39 (permalink) | |
| Registered User | Quote:
so please please i req u to form my team of me me and me,please i req here,i know its late but in that time i contacted by team mates,they are not here, so hope we hav some edits thanks always ,regards 3dm
__________________ bharat kumar gupta | |
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