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| | #3 (permalink) |
| Registered User | i 've finished the concept. i've worked a lot on the structure of the scene, tried to use the perspective to give the illusion that we are aspirate into the street. the point of view isn't really original, but i'll try to add a lot of details; maybe, if i've enough time, i will extend the set. for this, i'll making my 3d layout and see what i can do... to be continued... ![]() |
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| | #5 (permalink) |
| Registered User | i 've finished the layout o the scene. i 've inverted the scene and extended it. I've decided to put the city near the sea; so in the new part of the scene, we have a super Tanker ran agroung the pier, and a big bridge in background... Now, Let's modelize!!! ![]() it's time to kick ass or chew bubble gum, and i don't have gum.... |
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| | #8 (permalink) |
| SkoleSlasken ![]() | Wow looks really sweet. if you can play crysis you sure can handle that much polygones :P hehe good luck with crysis and dont stopp posting work ;) i love it
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge ![]() Temp Home page: http://quad3d.webs.com |
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| | #11 (permalink) |
| SkoleSlasken ![]() | amazing. i cant wait for the pre renders and textures :P keep it up
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge ![]() Temp Home page: http://quad3d.webs.com |
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| | #13 (permalink) |
| Registered User | hi there! update. i spend the last day optimizing my scene to improve render time. i've started worked on lighting, to see my intentions. for now, it's very simple and very strong for now, but enough to start mapping. i'll refine it with the mapping process... i'll put others modeling details in a few day, trees, foliage... see you. |
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