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| | #1 (permalink) |
| Registered User | Ghost City: The House Hello A little bit late but i`m here;P. I was making a house after war, and i saw that we have here a competitions Ghost City. Almost exactly match my project. After few project of doing only clean exterior and interior it is good to do something dirty destroyed:). And here is my house, first reference, and few picture of history making a house. |
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| | #5 (permalink) |
| Member | Well, just to 'remind' you that you don't have to 'triple-posting' within 15 minutes. Here are the comments/advice part (your 'favourite' part) : Some of the textures cannot 'mix' well with others. For example, the brick is looking 'real' (from a photograph), while the 'bricks' around the windows are looking 'fake' (too clean, maybe not from a photograph, or from a picture of a 'clean' scene) Other than that, your roof is too 'flat' (since you have some 'fallen roof tiles', why don't you, at least, model out some of them instead of just a flat place?) Some of the 'rubbish' are so 'new' that lack of realism. For example, the grey 'boxes' and the white/blue colour 'rubbish' are too 'new' that they catch the people's eye from the whole scene. I think most people will see these 'rubbish' first, then only the building. Another 'critism' is, why are there 'green planes' on the grass? Are those rubbish? Or what was that? Thanks. Note : I'm talking mostly on texturing, since your modelling is not bad (just the roof-tile will need more details) |
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| | #7 (permalink) |
| Registered User | thank you guys for advice, to need_help : those clean rubbish down on the grass grey box will have a displace map so it will not be so new also the green box:) those are roof tilles:P maybe they dont look like yet but they are;)... Killoskate13 :) no problem when i start making the texture everything will be dirty like it should be(at least i will try:) and sorry i dont know any tutorial |
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| | #10 (permalink) |
| Registered User Join Date: Oct 2007 Location: UK, Manchester
Posts: 103
Thanks: 0
Thanked 11 Times in 11 Posts
Rep Power: 5 ![]() | Beautiful work. Are you using displacement mapping for the details? Can't wait to see more updates, especially the close up shots...inspirational stuff. |
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| | #12 (permalink) |
| Registered User Join Date: Oct 2007 Location: Chennai, India
Posts: 62
Thanks: 3
Thanked 1 Time in 1 Post
Rep Power: 5 ![]() | by far the best destruction ive seen....... the destroyed window bricks look WONDERFUL........:) u said u do it by hand......how? do u use a sculpting app?? |
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| | #14 (permalink) |
| SkoleSlasken ![]() | wow so many details i love the work. keep it going
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge ![]() Temp Home page: http://quad3d.webs.com |
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