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Old 11-13-2007, 06:59 PM   #1 (permalink)
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Ghost City: The House

Hello
A little bit late but i`m here;P. I was making a house after war, and i saw that we have here a competitions Ghost City. Almost exactly match my project. After few project of doing only clean exterior and interior it is good to do something dirty destroyed:). And here is my house, first reference, and few picture of history making a house.
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Ghost City: The House-20maison-20saint-edouard-20just-20after-20the-20war.jpg  
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Old 11-13-2007, 07:06 PM   #2 (permalink)
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please some advice;]
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Ghost City: The House-1.jpg   Ghost City: The House-3.rgb_color.0000.jpg   Ghost City: The House-houseofdestruction2.jpg  
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Old 11-13-2007, 07:13 PM   #3 (permalink)
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of course those texture i will change :) ... please advice advice advice... what can i add to make this picture more really, what do i have to change?(i`m talking only about geometry) thanks:)
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Ghost City: The House-houseofdestruction3.jpg   Ghost City: The House-houseofdestruction5.jpg  
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Old 11-14-2007, 01:05 AM   #4 (permalink)
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wahoo, your render is too cool, impressive ! well done!
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Old 11-14-2007, 01:20 AM   #5 (permalink)
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Well, just to 'remind' you that you don't have to 'triple-posting' within 15 minutes.

Here are the comments/advice part (your 'favourite' part) :
Some of the textures cannot 'mix' well with others. For example, the brick is looking 'real' (from a photograph), while the 'bricks' around the windows are looking 'fake' (too clean, maybe not from a photograph, or from a picture of a 'clean' scene) Other than that, your roof is too 'flat' (since you have some 'fallen roof tiles', why don't you, at least, model out some of them instead of just a flat place?)

Some of the 'rubbish' are so 'new' that lack of realism. For example, the grey 'boxes' and the white/blue colour 'rubbish' are too 'new' that they catch the people's eye from the whole scene. I think most people will see these 'rubbish' first, then only the building. Another 'critism' is, why are there 'green planes' on the grass? Are those rubbish? Or what was that?

Thanks.

Note : I'm talking mostly on texturing, since your modelling is not bad (just the roof-tile will need more details)
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Old 11-14-2007, 01:41 AM   #6 (permalink)
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Nice

VERY NICE...
Only major problem i noticed was...Dirty things are clean...
Hey nice job making the building deform. Do you know any tutorials on that...
Thanks and goodluck
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Old 11-14-2007, 06:22 AM   #7 (permalink)
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thank you guys for advice, to need_help : those clean rubbish down on the grass grey box will have a displace map so it will not be so new also the green box:) those are roof tilles:P maybe they dont look like yet but they are;)... Killoskate13 :) no problem when i start making the texture everything will be dirty like it should be(at least i will try:) and sorry i dont know any tutorial
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Old 11-14-2007, 09:41 PM   #8 (permalink)
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nice rendering,.. the destroyed house looks cool,..
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Old 11-17-2007, 06:47 PM   #9 (permalink)
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here is little update, window on the left
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Ghost City: The House-houseofdestruction6.jpg  
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Old 11-18-2007, 08:13 AM   #10 (permalink)
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Beautiful work. Are you using displacement mapping for the details? Can't wait to see more updates, especially the close up shots...inspirational stuff.
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Old 11-18-2007, 11:41 AM   #11 (permalink)
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yes, i use displace but sometimes i have to do this by hand;P...
...inspirational stuff... it`s nice to hear thanks
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Old 11-18-2007, 12:39 PM   #12 (permalink)
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by far the best destruction ive seen....... the destroyed window bricks look WONDERFUL........:)

u said u do it by hand......how? do u use a sculpting app??
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Old 11-18-2007, 01:01 PM   #13 (permalink)
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no, i dont use any sculpting app... it`s simple, just put some meshsmooth on one side of the box, add noise( x or y or z), and after that i also use modifier fdd and smooth, to move it and to do it more 'rough'... :) thanks
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Old 11-18-2007, 01:15 PM   #14 (permalink)
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wow so many details i love the work. keep it going
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Old 11-20-2007, 08:54 AM   #15 (permalink)
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my new roof:)
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