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| | #5 (permalink) |
| Registered User Join Date: Oct 2007 Location: UK, Manchester
Posts: 103
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Thanked 11 Times in 11 Posts
Rep Power: 5 ![]() | Love the update. It really looks like the rot has set in. The playground adds a sense of sorrow to the scene. I like the way it's developing. Not long now...keep up the good work. |
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| The Following User Says Thank You to <Lions> For This Useful Post: | BobiSim (12-06-2007) |
| | #7 (permalink) |
| Registered User Join Date: Oct 2007 Location: roquemaure 30 France Age: 39
Posts: 28
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Rep Power: 0 ![]() | hey dude you're on the right way... could you make the bus broken glasses not symetrical? ;-) i think the light a little more contrasted and colors with less saturation will help you to update your pic! good luck |
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| The Following User Says Thank You to eightman_fr For This Useful Post: | BobiSim (12-09-2007) |
| | #9 (permalink) |
| Registered User | My final image Hi. This is my final render. I know that is more work, and this image not look so good, but my system is too poor, so I can't do that beter. I use 3ds max v9, and some color adjustments in photoshop. I render image with scanline render. Rendering time about 20 min. This is my PC configuration: Intel P4 2ghz, 128 cashe. RAM 512+256 DDR 1 333Mhz GeForce 5500 FX 256 ram 128 bit E.T.S. Here is HQ render JPG: [/URL]http://img525.imageshack.us/img525/4540/ghostcityfinalbv2.jpg |
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| | #10 (permalink) |
| Registered User Join Date: Oct 2007 Location: UK, Manchester
Posts: 103
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Thanked 11 Times in 11 Posts
Rep Power: 5 ![]() | It's not noticable that you've had difficulties. You've made an excellent job of setting your scene up, I'm not sure what extra power would provide....maybe more atmospheric stuff, particles etc. I think this competition is more about the atmosphere created by your model and for that it gives a great scene of 'ghost city'. All the best and good luck |
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| The Following User Says Thank You to <Lions> For This Useful Post: | BobiSim (12-18-2007) |
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