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Old 10-23-2007, 07:03 AM   #31 (permalink)
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wow it's very nice man I think you will win this challenge .
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Old 10-23-2007, 07:37 AM   #32 (permalink)
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Thanks behrang! I do my best
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Old 10-23-2007, 08:16 AM   #33 (permalink)
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good luck!!!
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Old 10-23-2007, 02:48 PM   #34 (permalink)
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Hey..... some of the best work iveseen so far!!!! Best of luck!!!
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Old 10-23-2007, 07:31 PM   #35 (permalink)
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Cool like fallout type of lights...good luck
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Old 10-24-2007, 12:57 AM   #36 (permalink)
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hai,
very nice work.But i have to admit that I now only saw your work ,but, My conceot is half of a broken city.So as yours.I hope this wont bring any misunderstanding.


Good luck.,....
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Old 10-24-2007, 03:25 AM   #37 (permalink)
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Thanks for the comments guys!
magesh00,I don t think that will be a problem because is a diferent composition.

Thanks for the replies!
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Old 10-24-2007, 05:26 PM   #38 (permalink)
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Work in progress:Seting the fog and atmosphere detail...
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Ghost City:Adrian Baluta-ghost_city_modeling101.jpg  
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Old 10-24-2007, 10:23 PM   #39 (permalink)
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Cool i use lava too! but i have to say that your scene seems to me that doesnt need lava .
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Old 10-25-2007, 08:04 AM   #40 (permalink)
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Quote:
Originally Posted by adib
Hi this is my sketch for the composition.

wow nice sketch !!
good luck guys
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Old 10-26-2007, 06:01 AM   #41 (permalink)
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Thanks ronel!
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Old 10-26-2007, 03:42 PM   #42 (permalink)
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Working on more detail...
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Old 10-27-2007, 06:30 AM   #43 (permalink)
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Now I show the polygons I use and the geometry on the 3D scene:

polygons: only 39.974 !
lights: 2 directional,1 spot and 2 point light.
texture: 20 texture and 4 shaders.
objects: 120
render time: 2.36 minutes at 960/519

after I finish the composition I will post the layers and the composition process.
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Old 10-27-2007, 07:33 AM   #44 (permalink)
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whoa.. cool modelin!!!
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Old 10-27-2007, 02:45 PM   #45 (permalink)
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Like I promise I will put all the steps.Now I post the basic 3:alpha,zdepth and color.
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