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| View Poll Results: What Should We Do About This Competition??? | |||
| Continue Competition | | 14 | 100.00% |
| Discontinue Competition | | 0 | 0% |
| Continue, But Suggest for different Ideas | | 0 | 0% |
| Voters: 14. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #2 (permalink) |
| TUSC Ringleader ![]() Join Date: Jul 2008 Location: USA, Pennsylvania Age: 32
Posts: 1,156
Thanks: 165
Thanked 91 Times in 88 Posts
Rep Power: 5 ![]() | yeah, i was hoping this would get started again. i never got a chance to enter any of them. i'm sure some of the other currently active members would agree. we like competitions. |
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| | #5 (permalink) |
| Registered User Join Date: Jun 2008 Location: Portugal, São Miguel Age: 27
Posts: 10
Thanks: 1
Thanked 1 Time in 1 Post
Rep Power: 0 ![]() | Yes please continue, I was going to enter the comic book hero competition, but I suck at texturing. Low poly modeling is great to work with textures and competitions are a great motivation, so I really think this should continue. |
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| | #9 (permalink) |
| Forum Moderator ![]() | Thanks guys! Heres a suggestion! What If I Run The 3DSM Competition two weeks and then when its over run the low-poly for one(or two) Weeks. And then start the 3DSM one after that!! I mean switch off between each one just so all of us can participate in both! |
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| | #11 (permalink) |
| TUSC Ringleader ![]() Join Date: Jul 2008 Location: USA, Pennsylvania Age: 32
Posts: 1,156
Thanks: 165
Thanked 91 Times in 88 Posts
Rep Power: 5 ![]() | sounds great. this will give me a reason to learn more about texturing. i still can't grasp the UVW unwrapping and wrapping. |
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| | #12 (permalink) |
| Registered User Join Date: Aug 2008 Location: Trinidad and Tobago, Tunapuna Age: 24
Posts: 159
Thanks: 17
Thanked 15 Times in 15 Posts
Rep Power: 4 ![]() | yeah u should keep this going and i think that idea is great i haven't much time (busy season) ![]() as for the uvw unwrapping i kinda figured it out it took me a whole night approx 6 hours to texturing the anime model i was working on i post it in the gallery sometime this week ![]() ![]() ![]() ![]() edit i'm not sure how this message posted twice Last edited by yorae; 12-08-2008 at 04:32 PM.. |
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| | #13 (permalink) |
| Registered User Join Date: Feb 2009 Age: 21
Posts: 111
Thanks: 4
Thanked 8 Times in 8 Posts
Rep Power: 4 ![]() | personally think the rules need a little updating like in one post instead of a bunch of posts lol also people should post screenies of the poly budget that way no cheating not that anyone will :P and I am not sure weather textures are compulsory and weather or not you can use bump and normal mapping. |
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