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| | #1 (permalink) |
| Forum Moderator Join Date: Dec 2006 Age: 17
Posts: 202
Thanks: 11
Thanked 29 Times in 24 Posts
Rep Power: 2 ![]() | Low-Poly Modeling No.2 (Robots) Think of it as the first character challenge since a robot is usually basic shapes then its not as hard as you think. Now the texture Now thats a different story. ![]() Polygon limit:950 Start: Tuesday October,30 End: Tuesday November,6 Last edited by Dyablo213619; 10-30-2007 at 09:33 PM. |
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| The Following User Says Thank You to Dyablo213619 For This Useful Post: | Stryker (11-20-2007) |
| | #3 (permalink) |
| Malicious Games Studio Join Date: Jun 2007 Location: Australia Age: 19
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Rep Power: 2 ![]() | Hmm I think I'll give this one a shot, I had a brain wave so I'll see how it comes out
__________________ I was Darkicestudios but my account was deleted. So I am not new to these forums. |
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| | #4 (permalink) |
| Registered User Join Date: Jan 2007 Location: Uk Age: 16
Posts: 137
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Rep Power: 2 ![]() | think it would be great but you could say what type of robot like an army robot etc. am still gonna try i made my first car last comp now this could be my first character. |
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| | #6 (permalink) |
| Registered User | Question. What we have to post I mean.. Model with lines visible. and textured version + the model + the textures like adtitional texture or what? how many textures can we use in 512x512 ? 1 file with 512x512 or 2 or more files in res 512x512 ? and where we shoud post artworks ![]() sorry for my english and stupid questions ![]() |
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| | #7 (permalink) |
| Forum Moderator Join Date: Dec 2006 Age: 17
Posts: 202
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Rep Power: 2 ![]() | SPYBG Check out the first competition to get an idea of what your entry should look like. Page 2 Its down the middle I posted an example of what it should look like. Turv Any Type of robot works as long as its a character you know with human features like if you wanted to make it move it would be able to walk.roll etc. Be creative. |
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| | #9 (permalink) |
| Registered User | Started Modeling: 31.10.08 Ended Modeling and texturing: 02.11.08 (Yes I know but I've worked afther work on the project for the callenge).Model Name: SIS - 144 Poly Count: 442 polygons (afther optimizeing the mesh) Textures: Diffuse (512x512) | Bump (512x512) If something is missing,or requisited please reply ![]() Notes: The model haves normal maps,and spec maps too,but as the chalenge says,they are not included.In the end of the competition if someone wants the model,I'll upload it and provide the model with diffuse,bump,normal and speculer maps. ![]() |
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| | #13 (permalink) |
| Forum Moderator Join Date: Dec 2006 Age: 17
Posts: 202
Thanks: 11
Thanked 29 Times in 24 Posts
Rep Power: 2 ![]() | Its Over Its over Hope Next Competition theres more contestants. If you guys just want to leave the award to spybg with out any resistence then thats up to you guys the users. Last edited by Dyablo213619; 11-08-2007 at 02:18 PM. |
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| | #14 (permalink) |
| Registered User Join Date: Jan 2007 Location: Uk Age: 16
Posts: 137
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Rep Power: 2 ![]() | i think he should ocs i tried and found it very hard are hes managed to model and texture it well. so congrats i should be joinin the next 1 im just not good enough for anything like a character |
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| | #15 (permalink) |
| Registered User | if anyone wants the model to be published I'll publish it for free download. with the textures (normal,bump,speculer,diffuse) if you want to take a look of those maps just say I'll upload the model somewhere and publish it for download for free hope this will be usefull for some of you and if you need tutorial how I made it and how I made the textures just say and I'll publish it (if syriker says yes afcourse) ![]() ![]() |
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