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Old 12-17-2008, 05:26 PM   #1 (permalink)
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Low-Poly Modeling No.19 (Subway)


Poly Limit=500 polygons
Start:December 17, 2008
Ends:December 31, 2008
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Low-Poly Modeling No.19 (Subway)-kobe-new-subway-train.jpg   Low-Poly Modeling No.19 (Subway)-newtrain_frontview.jpg   Low-Poly Modeling No.19 (Subway)-futuristic_brt.jpg  
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Old 12-18-2008, 01:02 AM   #2 (permalink)
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LOL....same scene in Low-poly??? is tis fr the Train or the station???
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Old 12-18-2008, 04:42 AM   #3 (permalink)
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Its For The Train!!
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Old 12-18-2008, 09:54 PM   #4 (permalink)
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so do we hav to model the train only or the whole scene?
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Old 12-18-2008, 10:07 PM   #5 (permalink)
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i think just the train. 500 polys seems quite low for the whole scene.
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Old 12-19-2008, 03:53 AM   #6 (permalink)
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its jus fr the trains, nt the whole station.....jus dat, in many countries, trains only run in undergrnd subways :)

Mumbai in India is known fr 1 ov the best train networks in thw world, n dat, v dnt run in subways, but on the grnd :D .....metro rails, which will run abv the grnd level, r under-construction in Mumbai, v cnt hv subway train networks coz the space is already crammed up wid fone-lines, electricity lines, gas-pipelines, water-pipelines, heheheh :P
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Old 12-20-2008, 03:35 AM   #7 (permalink)
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subtrain by mikeab7925

i'm don't know unwrapping and wrapping yet. so i just did with basic materials. i know it's cheesy, but hey it's a submission.

software used: 3dsmax 2009, mentalray
modeling time: about 100 min (didn't start my timer)
texture time: about 5 min
render time: about 30 sec


edit: i don't know where the light on the inside came from i used only default lighting i assure you. also i don't think i used any maps. lol. just the mentalray promaterials.
Attached Thumbnails
Low-Poly Modeling No.19 (Subway)-subtrain_final.jpg   Low-Poly Modeling No.19 (Subway)-subtrain_clay.jpg   Low-Poly Modeling No.19 (Subway)-subtrain_wire.jpg  
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Last edited by mikeab7925; 12-20-2008 at 03:38 AM..
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Old 12-20-2008, 04:11 AM   #8 (permalink)
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dats a nice train.....yea, if ye Use Mental Ray materials n do GI settings, yer scene gets enlightend evn widout lights...
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Old 12-21-2008, 06:41 AM   #9 (permalink)
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subtrain2 by mikeab7925

did one with a cartoon look and figured i'd post it. i kinda like it. right to the 500 poly limit, lol.

software used: 3dsmax 2009, mentalray
modeling time: about 60 min (didn't start my timer)
texture time: about 2 min
render time: about 1 min
Attached Thumbnails
Low-Poly Modeling No.19 (Subway)-subtrain_final2.jpg   Low-Poly Modeling No.19 (Subway)-subtrain_clay2.jpg   Low-Poly Modeling No.19 (Subway)-subtrain_wire2.jpg  
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Old 12-22-2008, 12:45 AM   #10 (permalink)
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Nice job mike love your entries
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Old 12-22-2008, 03:20 AM   #11 (permalink)
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Mike, nice train!
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Old 12-23-2008, 10:04 AM   #12 (permalink)
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my train

well its not pretty as myks 1,
used 3ds max9 and photoshop for alpha maps for the doors and windows
and added sme dummies to giv more train look he he
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Old 12-23-2008, 12:32 PM   #13 (permalink)
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I like to say; in low-poly modeling use most of photo-texture like game modeling, don’t make any details. Best of luck to all

good work by mikeab7925
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Old 12-23-2008, 03:38 PM   #14 (permalink)
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@ rashiga
i don't see your images. might need to reload them.
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Old 12-26-2008, 05:33 AM   #15 (permalink)
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hey 1 question.....cn i use Opacity map??? n also....cn i use Boolean in this???
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Last edited by shashanks18; 12-26-2008 at 05:39 AM..
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