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Old 02-11-2008, 10:04 AM   #1 (permalink)
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Low-Poly Modeling No.11(Alien)

Fun Anyone?


Poly Count=1000polys
Starts:Sunday February 10,2008
Ends:Sunday February 17,2008
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Old 02-11-2008, 10:39 AM   #2 (permalink)
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great theme. that would have to be a whole aline , meaning a whole body ??
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Old 02-11-2008, 09:12 PM   #3 (permalink)
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oh yeah im in this one, plus I just installed OSX so now I have to go back to were I started and thats Maya, so we'll see, I guess.
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Old 02-11-2008, 09:36 PM   #4 (permalink)
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yeah whole body and everything hope everyone has fun.
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Old 02-11-2008, 11:21 PM   #5 (permalink)
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Count me in for this!
Let's have fun everyone!
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Old 02-15-2008, 05:51 PM   #6 (permalink)
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i dont have much time because of school, but I always trying to find some free time fot these staffs.
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low-poly-modeling-no-11-alien-grab_view.jpg  low-poly-modeling-no-11-alien-final-copy.jpg  
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Old 02-15-2008, 08:14 PM   #7 (permalink)
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nice job and nice texture. can you show us the texture map?
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Old 02-16-2008, 10:57 AM   #8 (permalink)
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Nice job xxandrejxx.lets Just hope theirs more entries than just yours. In that case you won't win hands down.Come on people lets make this a challenge.
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Old 02-16-2008, 05:46 PM   #9 (permalink)
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here's my little Martian brute :)

Was a little lazy and uw were generated automatically with zbrush.I used a normal and diffuse map.Diffuse map was made from the normal map in photoshop

oh ... and I'm 32 polygons overdue i hope that's ok :)

PS a little video with the model rotating RapidShare: 1-Click Webhosting
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low-poly-modeling-no-11-alien-brutewire.jpg  low-poly-modeling-no-11-alien-brutecol.jpg  low-poly-modeling-no-11-alien-brute-maps.jpg  
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Old 02-16-2008, 09:30 PM   #10 (permalink)
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cool model korbul but you have wasted way to much polys on feets and the arms.
i bet you could get down to 500polys and gett close to the same result. maybe a bit more eges but they can you smooth out with smoothing groups and texture.
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Old 02-17-2008, 06:19 AM   #11 (permalink)
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yea I know , but it was made with zbrush sphere , and I was to lazy to export to max and do some adjustmens and then back to zbrush and do details :)
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Old 02-17-2008, 06:29 AM   #12 (permalink)
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hi and THx, here my maps, frankly Im total noob at unwraping model, i work with 3D just first year. But I hope it doesnt matter.
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Old 02-17-2008, 09:11 AM   #13 (permalink)
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your texture looks good :) good job.
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Old 02-17-2008, 12:10 PM   #14 (permalink)
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Great work everybody!
Sorry, i'm late to send my work. Maybe next challenge!
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