Go Back   Community for CG Artists > Small Competitions > Low-poly Modeling

Closed Thread
 
LinkBack Thread Tools
Old 10-25-2007, 04:51 PM   #16 (permalink)
Registered User
 
Turv's Avatar

 
Join Date: Jan 2007
Location: Uk
Age: 16
Posts: 154
Thanks: 1
Thanked 4 Times in 4 Posts
Rep Power: 2 Turv is on a distinguished road
Send a message via MSN to Turv
any 1 know a good tutorial for texturing a car cos iv modeled it but when i try to uv map it it doesnt work.
Turv is offline  
Old 10-26-2007, 09:17 AM   #17 (permalink)
Registered User

 
Join Date: Oct 2007
Age: 28
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 The Mad Artist is on a distinguished road

Awards Showcase
Low-Poly Modeling Award 
Total Awards: 1

Sooo, still no one stating what the limit on texture sizes are or anything like that?
__________________

The Mad Artist is offline  
Old 10-26-2007, 10:41 AM   #18 (permalink)
Registered User
 
Turv's Avatar

 
Join Date: Jan 2007
Location: Uk
Age: 16
Posts: 154
Thanks: 1
Thanked 4 Times in 4 Posts
Rep Power: 2 Turv is on a distinguished road
Send a message via MSN to Turv
im not sure if you have to texture cos it could be like the speed modeling where you just do a wire and clay render. hopefully it is cos im realyl struggling with texturing
Turv is offline  
Old 10-26-2007, 12:22 PM   #19 (permalink)
Registered User

 
Join Date: Oct 2007
Age: 28
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 The Mad Artist is on a distinguished road

Awards Showcase
Low-Poly Modeling Award 
Total Awards: 1

Here's my F22 raptor. 500 polys per plane, 1024 diffuse and normal map.
Attached Thumbnails
low-poly-modeling-no-1-military-veichles-f22_full2.jpg  low-poly-modeling-no-1-military-veichles-f22single.jpg  
__________________


Last edited by The Mad Artist; 10-26-2007 at 05:41 PM.
The Mad Artist is offline  
Old 10-26-2007, 04:24 PM   #20 (permalink)
Registered User
 
Turv's Avatar

 
Join Date: Jan 2007
Location: Uk
Age: 16
Posts: 154
Thanks: 1
Thanked 4 Times in 4 Posts
Rep Power: 2 Turv is on a distinguished road
Send a message via MSN to Turv
nice btw when u go to find the poly for ur model do u go file>summary info and is it the faces?
Turv is offline  
Old 10-26-2007, 05:41 PM   #21 (permalink)
Registered User

 
Join Date: Oct 2007
Age: 28
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 The Mad Artist is on a distinguished road

Awards Showcase
Low-Poly Modeling Award 
Total Awards: 1

Yeah, that's one way. I'm using max 9 so you can just press 7 and it will show the polycount. If you go to Customize/Viewport Configuration/Statistics you can change it to Total + Selection, so it will have the polys in your scene, as well as the polys of what you have selected displayed. In previous versions of max, polycounter was under tools I believe.
__________________

The Mad Artist is offline  
Old 10-27-2007, 02:44 AM   #22 (permalink)
Forum Moderator
 
Dyablo213619's Avatar


 
Join Date: Dec 2006
Age: 17
Posts: 217
Thanks: 11
Thanked 29 Times in 24 Posts
Rep Power: 2 Dyablo213619 is on a distinguished road
Answers??

The Poly Count is At Strictly 750 polygons. The Submits will be a Rendering of your model, a wire screen shot showing the poly count, and your texture.Texture maps have a limit of 512X512 and bump maps are aloud but !! NO normal or specular maps.!!and finally no lights in scene just your object and it's map!!!Good Luck!! Any more Questions??

Heres A sample of what your entry should look like.
Attached Thumbnails
low-poly-modeling-no-1-military-veichles-rendering.jpg  low-poly-modeling-no-1-military-veichles-wire_tank.jpg  low-poly-modeling-no-1-military-veichles-tank2.jpg  
Dyablo213619 is offline  
Old 10-27-2007, 02:57 AM   #23 (permalink)
Forum Moderator
 
Dyablo213619's Avatar


 
Join Date: Dec 2006
Age: 17
Posts: 217
Thanks: 11
Thanked 29 Times in 24 Posts
Rep Power: 2 Dyablo213619 is on a distinguished road
Hey Turv I know some good ways of UV unwrapping I have a DVD that shows how but I dont know if I Can Upload parts of it so you can look at. If not just P.M. me ill teach you some ways if not ill write you guys a tutorial if you all like.=)
Dyablo213619 is offline  
Old 10-27-2007, 04:38 AM   #24 (permalink)
Registered User
 
Turv's Avatar

 
Join Date: Jan 2007
Location: Uk
Age: 16
Posts: 154
Thanks: 1
Thanked 4 Times in 4 Posts
Rep Power: 2 Turv is on a distinguished road
Send a message via MSN to Turv
thanks i cant download cos of my crap internet but i know how i think its just when i go to rendering the uv map it shows like a tiny bit at the top and when i texture that bit and apply it it tiles itself about 100 times.

oh yea thanks for the poly thing its much easier now.

Last edited by Turv; 10-27-2007 at 04:40 AM.
Turv is offline  
Old 10-27-2007, 05:25 AM   #25 (permalink)
Registered User
 
Turv's Avatar

 
Join Date: Jan 2007
Location: Uk
Age: 16
Posts: 154
Thanks: 1
Thanked 4 Times in 4 Posts
Rep Power: 2 Turv is on a distinguished road
Send a message via MSN to Turv
Heres mine its going to replace the hmmwv soon but i made a few changes.

btw if i can manage to get the uv map working ill do that.

polys are in the wire shot
Attached Thumbnails
low-poly-modeling-no-1-military-veichles-car_wire.jpg  low-poly-modeling-no-1-military-veichles-armoured_car.jpg  
Turv is offline  
Old 10-27-2007, 11:53 AM   #26 (permalink)
Forum Moderator
 
Dyablo213619's Avatar


 
Join Date: Dec 2006
Age: 17
Posts: 217
Thanks: 11
Thanked 29 Times in 24 Posts
Rep Power: 2 Dyablo213619 is on a distinguished road
Turv Check your P.M. Inbox.
Dyablo213619 is offline  
Old 10-27-2007, 03:21 PM   #27 (permalink)
Registered User

 
Join Date: Oct 2007
Age: 28
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 The Mad Artist is on a distinguished road

Awards Showcase
Low-Poly Modeling Award 
Total Awards: 1

Quote:
Originally Posted by Dyablo213619
The Poly Count is At Strictly 750 polygons. The Submits will be a Rendering of your model, a wire screen shot showing the poly count, and your texture.Texture maps have a limit of 512X512 and bump maps are aloud but !! NO normal or specular maps.!!and finally no lights in scene just your object and it's map!!!Good Luck!! Any more Questions??

Heres A sample of what your entry should look like.
Cool. Its simple enough to redo mine to enter. But it sure would have been nice to have the specs from the beginning and not all the way on page 2 a few days before the deadline.
__________________

The Mad Artist is offline  
Old 10-27-2007, 05:29 PM   #28 (permalink)
Registered User

 
Join Date: Oct 2007
Age: 47
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 gryshnak is on a distinguished road
Hi, I'm new to this 3D stuff but this looked like fun so I figured why not put something together? Here's a 1910 Farman biplane, using 747 polys

There's no texture maps on this, I'm working my way through the tutorials and I haven't reached that chapter yet! But building this has been a good learning exercise. All the books and tutorials in the world are no substitute for sitting down and actually creating something.

Gryshnak
Attached Thumbnails
low-poly-modeling-no-1-military-veichles-farman_lopoly.jpg  low-poly-modeling-no-1-military-veichles-farman_lopoly_wire.jpg  
gryshnak is offline  
Old 10-27-2007, 05:39 PM   #29 (permalink)
Registered User
 
Turv's Avatar

 
Join Date: Jan 2007
Location: Uk
Age: 16
Posts: 154
Thanks: 1
Thanked 4 Times in 4 Posts
Rep Power: 2 Turv is on a distinguished road
Send a message via MSN to Turv
its ood but its not a military vehicle well i dont think it is.
Turv is offline  
Old 10-28-2007, 02:59 AM   #30 (permalink)
Registered User

 
Join Date: Oct 2007
Age: 47
Posts: 17
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 gryshnak is on a distinguished road
Quote:
Originally Posted by Turv View Post
its ood but its not a military vehicle well i dont think it is.
The British Army (and probably French) used them before WW1. The Royal Navy even used a floatplane version. They also said it had "no military application" and that aeroplanes would never be of any use during a war...

Gryshnak
gryshnak is offline  
Closed Thread

« - | Intro »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

High Quality 3D MODELS Store