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Old 10-08-2010, 02:33 AM   #16 (permalink)
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Great to see all this activity here! :D
Good job everyone! great models, good use of normals, shaders, etc
Hope to see more entries coming!!!
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Old 10-08-2010, 05:48 AM   #17 (permalink)
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Quote:
Originally Posted by Moshie View Post
Looks good man, You've followed the rules as far as I can see

cant believe you managed to get it bang on 1000 nice job :)
Cheers, i was on about 990, so i used up the remaining ones for the steam, wish i had a few more for it though
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Old 10-08-2010, 07:04 AM   #18 (permalink)
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wow! many people here! Great models everyone.

@Bobbic: In game engine is using triangles. You probably have 1000 faces, which is nearly 2000 triangles. The rules specify that you have to use poly limit, not triangles or faces, so now we confuse poly with faces.
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Old 10-08-2010, 08:08 AM   #19 (permalink)
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Quote:
Originally Posted by CostiNis View Post
wow! many people here! Great models everyone.

@Bobbic: In game engine is using triangles. You probably have 1000 faces, which is nearly 2000 triangles. The rules specify that you have to use poly limit, not triangles or faces, so now we confuse poly with faces.
@ Both : As the rules say you have a POLY limit, and with poly's we mean quads. So Bobbic you did it right. Also, what you see in the wire screeny 'poly' means faces with 4 or more sides. That doesn't mean you can use faces with 10 sides cause you need clean, correct models in-game.
Todays in-game engines use mostly quadfaces (poly's) but you see triangles because of the triangulation. Something you can optimize inside for example 3ds max.

But anyway, thx for the sharp eye and mind!
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Old 10-08-2010, 09:15 AM   #20 (permalink)
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Quote:
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korbul please use the image attacher on 3dm3 thanks :)
... Last time i checked the image system here on 3dm3 has a certain size limit.Since my early beginnings i uploaded pictures to it and it got full ... so photobucket was my alternative.
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Old 10-08-2010, 09:20 AM   #21 (permalink)
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It's 19mb for me so yes, it's stuffed pretty quick if you're productive :p
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Old 10-08-2010, 03:05 PM   #22 (permalink)
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Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Speed Modeling - Best Concept Model Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model Speed Modeling - Best Traditional Model 
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if can somebody give me an advice.i textured my model and i dont know how to make more picture of it in different angles.should i upload a picture with a big resolution so i can get the angles in one single picture?
** i found a way to do it.see on 1st page :>

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Old 10-11-2010, 01:48 PM   #23 (permalink)
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Low Poly Challenge No. 28

This is my first ever competition entry, I apologise for my horrid photoshop skills :P
998 Polys
3-4 hours total model/texture/render time
Attached Thumbnails
Low-Poly Challenge No.28 (Steampunk Cellphone)-steamcellrender01.jpg   Low-Poly Challenge No.28 (Steampunk Cellphone)-steamcellrenderwire.jpg   Low-Poly Challenge No.28 (Steampunk Cellphone)-texture.jpg  
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Old 10-18-2010, 03:09 AM   #24 (permalink)
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Speed Modeling - Best Concept Model Speed Modeling - Best Concept Model Speed Modeling - Best Concept Model Speed Modeling - Best Concept Model 
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If anyone is working on something, make it quick! I'm closing competition in a day!
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Old 10-20-2010, 03:16 PM   #25 (permalink)
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Total Awards: 4

challenge is closed! winner will be announced soon...
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Old 10-22-2010, 04:00 AM   #26 (permalink)
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Speed Modeling - Best Concept Model Speed Modeling - Best Concept Model Speed Modeling - Best Concept Model Speed Modeling - Best Concept Model 
Total Awards: 4

Winner is found HERE
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Old 03-20-2012, 02:19 AM   #27 (permalink)
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Wow, it is a great share, you know, I have learned a lot from your post, I hope I can know mroe about it, thanks very much.
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