| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools |
| | #16 (permalink) |
| Low-Poly Challenge Leader Join Date: Dec 2007 Location: Netherlands Age: 26
Posts: 584
Thanks: 27
Thanked 54 Times in 47 Posts
Rep Power: 5 ![]() | Great to see all this activity here! :D Good job everyone! great models, good use of normals, shaders, etc Hope to see more entries coming!!! ![]()
__________________ |
| | |
| | #18 (permalink) |
| Registered User Join Date: Mar 2010 Location: Romania, Iasi
Posts: 22
Thanks: 1
Thanked 1 Time in 1 Post
Rep Power: 0 ![]() | wow! many people here! Great models everyone. @Bobbic: In game engine is using triangles. You probably have 1000 faces, which is nearly 2000 triangles. The rules specify that you have to use poly limit, not triangles or faces, so now we confuse poly with faces. |
| | |
| The Following User Says Thank You to CostiNis For This Useful Post: | Isdrasil (10-08-2010) |
| | #19 (permalink) | |
| Low-Poly Challenge Leader Join Date: Dec 2007 Location: Netherlands Age: 26
Posts: 584
Thanks: 27
Thanked 54 Times in 47 Posts
Rep Power: 5 ![]() | Quote:
: As the rules say you have a POLY limit, and with poly's we mean quads. So Bobbic you did it right. Also, what you see in the wire screeny 'poly' means faces with 4 or more sides. That doesn't mean you can use faces with 10 sides cause you need clean, correct models in-game. Todays in-game engines use mostly quadfaces (poly's) but you see triangles because of the triangulation. Something you can optimize inside for example 3ds max. But anyway, thx for the sharp eye and mind! ![]()
__________________ | |
| | |
| | #20 (permalink) |
| Registered User Join Date: Jan 2007 Location: Romania Age: 22
Posts: 175
Thanks: 2
Thanked 1 Time in 1 Post
Rep Power: 6 ![]() | ... Last time i checked the image system here on 3dm3 has a certain size limit.Since my early beginnings i uploaded pictures to it and it got full ... so photobucket was my alternative.
__________________ The best day of your life will begin with a morning ! |
| | |
| | #22 (permalink) |
| Registered User Join Date: Nov 2009 Age: 24
Posts: 78
Thanks: 2
Thanked 3 Times in 3 Posts
Rep Power: 3 ![]() | if can somebody give me an advice.i textured my model and i dont know how to make more picture of it in different angles.should i upload a picture with a big resolution so i can get the angles in one single picture? ** i found a way to do it.see on 1st page :> Last edited by slickX; 10-09-2010 at 12:08 PM.. |
| | |
| | #23 (permalink) |
| Registered User Join Date: Oct 2010 Age: 27
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | Low Poly Challenge No. 28 This is my first ever competition entry, I apologise for my horrid photoshop skills :P 998 Polys 3-4 hours total model/texture/render time |
| | |
| | #27 (permalink) |
| Registered User Join Date: Dec 2011
Posts: 173
Thanks: 0
Thanked 4 Times in 4 Posts
Rep Power: 1 ![]() | Wow, it is a great share, you know, I have learned a lot from your post, I hope I can know mroe about it, thanks very much.
__________________ I think no one can call back yesterday, so please forget yesterday and believe tommorrow will be better and better. rip dvd to mkv |
| | |
![]() |
| Tags |
| cellphone, challenge, low poly, steampunk |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| |









: As the rules say you have a POLY limit, and with poly's we mean quads. So Bobbic you did it right. Also, what you see in the wire screeny 'poly' means faces with 4 or more sides. That doesn't mean you can use faces with 10 sides cause you need clean, correct models in-game. 
