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Old 06-01-2010, 07:44 AM   #16 (permalink)
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:Update:

Normal Mapped
Ambient Occlusion
Spec Map
Diffuse Map

Also thanks for the links very helpful. (learnt how to relax uvs woot lol)

Improved the diffuse map with scratches and wear and tear :D
Attached Thumbnails
Low-Poly Challenge no.25 (AmmoCrate)-final.jpg   Low-Poly Challenge no.25 (AmmoCrate)-normal_map.jpg   Low-Poly Challenge no.25 (AmmoCrate)-uzs_final.jpg  
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Last edited by Moshie; 06-01-2010 at 07:59 AM..
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Old 06-01-2010, 08:33 AM   #17 (permalink)
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xNormal web page I use this small awesome program to bake maps from Hi poly to low poly model .
Alsow see YouTube - Normal Map Workflow in 3dsMax if u want to bake normal map in max . Good model i like it :> I'm working on another one today.
Forgot to say that it has a 3d viewer so u can see how the model will look in the game.

Last edited by slickX; 06-01-2010 at 10:31 AM..
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Old 06-01-2010, 11:06 AM   #18 (permalink)
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Quote:
Originally Posted by slickX View Post
xNormal web page I use this small awesome program to bake maps from Hi poly to low poly model .
Alsow see YouTube - Normal Map Workflow in 3dsMax if u want to bake normal map in max . Good model i like it :> I'm working on another one today.
Forgot to say that it has a 3d viewer so u can see how the model will look in the game.
awesome thanks for the tips it would be a great asset to learn to normal map ive only really scraped the surface.

I use zbrush to model in high res then make a normal map then add it in max.

but ill try your way too it sounds much eaisier ^^
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Old 06-01-2010, 07:01 PM   #19 (permalink)
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Done it.
Spec map
Normal map
color map
bump map
Attached Thumbnails
Low-Poly Challenge no.25 (AmmoCrate)-grenade_ammo_crate.jpg   Low-Poly Challenge no.25 (AmmoCrate)-grenade_ammo_crate2.jpg  

Last edited by slickX; 06-02-2010 at 04:51 AM..
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Old 06-02-2010, 04:35 PM   #20 (permalink)
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Very nice to see many good models here.
A question. When you say 250 polygons means you have to make 250 triangles or 250 quads or 250 faces? Which version is correct?
and my entry
SciFi AmmoCrate
modeled in maya, diffuse map and normal map in photoshop

Attached Thumbnails
Low-Poly Challenge no.25 (AmmoCrate)-scifi-ammocrate-1.jpg   Low-Poly Challenge no.25 (AmmoCrate)-scifi-ammocrate-wire.jpg   Low-Poly Challenge no.25 (AmmoCrate)-scifi-ammocrate-map.jpg  
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Old 06-03-2010, 02:29 AM   #21 (permalink)
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Great job guys! good to see some real activity here again!
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Old 06-11-2010, 05:26 AM   #22 (permalink)
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last chance to come up with an entry! If you're working on something, finish it!
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Old 06-11-2010, 09:02 AM   #23 (permalink)
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wasn't in the mood to make this model so this is the result
Attached Thumbnails
Low-Poly Challenge no.25 (AmmoCrate)-ammo_2.jpg   Low-Poly Challenge no.25 (AmmoCrate)-ammocrate2.jpg   Low-Poly Challenge no.25 (AmmoCrate)-ammocrate2_1.jpg  
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Old 06-16-2010, 04:33 AM   #24 (permalink)
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Oke, Challenge closed. Winners will be announced soon
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Old 07-01-2010, 04:36 PM   #25 (permalink)
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Its been a while since this thread is closed.and the winners ?
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Old 07-02-2010, 03:26 AM   #26 (permalink)
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Winner is found here: Low-Poly Challenge no.25 (AmmoCrate) - Winner
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Old 03-20-2012, 02:22 AM   #27 (permalink)
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The same as the last week, I have won.
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