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| | #18 (permalink) |
| Low-Poly Challenge Leader Join Date: Dec 2007 Location: Netherlands Age: 26
Posts: 584
Thanks: 27
Thanked 54 Times in 47 Posts
Rep Power: 5 ![]() | @NetGhost03: you can use those shaders! this comp is to make great models with the least but best resources.
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| | #20 (permalink) |
| Low-Poly Challenge Leader Join Date: Dec 2007 Location: Netherlands Age: 26
Posts: 584
Thanks: 27
Thanked 54 Times in 47 Posts
Rep Power: 5 ![]() | Your entry must have the following: - Rendering of your model OR Viewport render; - Wire screenshot showing the poly count; - The maps you've used. - RealTime Viewport Shaders are allowed, as well as normal shaders. - Texture maps have a limit of 1024X1024 pxl; - Allowed maps are: - bump, - normal, - specular - alpha maps - NO lights allowed! Only default lighting is allowed and just your object and it's mapping!!! Good Luck!! Any more Questions??
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