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Old 03-18-2009, 02:57 PM   #16 (permalink)
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Ok so wheres the challeng

with all that stuff is there any way we can get started working for competiton.
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Old 05-28-2010, 06:20 AM   #17 (permalink)
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Whats with shaders? OpenGL Shaders or DirectX Shaders.
Allowed?
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Old 05-28-2010, 08:22 AM   #18 (permalink)
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@NetGhost03: you can use those shaders! this comp is to make great models with the least but best resources.
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Old 05-28-2010, 08:29 AM   #19 (permalink)
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Ok, great.
Thanks a lot.

It's my first comp. :3 Thats why I am asking ^,^
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Old 10-08-2010, 09:18 AM   #20 (permalink)
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Exclamation Update & clearifying of Rules

Your entry must have the following:

- Rendering of your model OR Viewport render;
- Wire screenshot showing the poly count;
- The maps you've used.

- RealTime Viewport Shaders are allowed, as well as normal shaders.
- Texture maps have a limit of 1024X1024 pxl;
- Allowed maps are:
- bump,
- normal,
- specular
- alpha maps

- NO lights allowed! Only default lighting is allowed and just your object and it's mapping!!!

Good Luck!! Any more Questions??
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