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| | #2 (permalink) | |
| Registered User Join Date: Oct 2007 Age: 28
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Rep Power: 0 ![]() | Quote:
Select the v ray frame buffer - Tick 'enable bult in frame buffer' but don't tick 'the v ray raw image or in common rendering file out put' Select the 'multiframe incremental' mode in the irradiance map, Select 'save' give a name and save the irradiance map Tick on "on render end - don't delete and also auto save. The secondary gi engine should be quasi-monte carlo. After calculating the irradance. when u start rendering - in the irradiance tab you should go to 'mode' again and select from 'file' and you select browse the file and give the same irradiance map file. save the output files. and give render.
__________________ selvaimages | |
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| | #4 (permalink) |
| Registered User Join Date: Dec 2007
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Rep Power: 0 ![]() | Hi, I dont know what is 3D , so pls explian and send me vedio files of animation tutorials and also one rigged charactor.If you have any vedio files regards to basic compositing to highfy compositing in Digital Fusion....pls send me other wise pls suggest me other sites also ....Thank you my friend |
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