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Old 12-14-2006, 12:23 PM   #61 (permalink)
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Man ur work is xtremely nice and its like the competition is all urs.
Youve allready won,cool dude!!!!
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Old 12-14-2006, 12:26 PM   #62 (permalink)
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PLEASE, dont say that man lol. This is only my second competition ever and I dont want it jinx'd lol. Thanks for the compliment, but I have much more to learn.
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Old 12-14-2006, 03:25 PM   #63 (permalink)
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Samson_Portriat: Unfortunately, the only way I get him to look this good is by jumping through a few hoops in Photoshop. I have not been able to get him to look this "crisp" with displacement and texturing alone. I am at the stage where I take my renderings into Photoshop and "idealize" them a bit. My next step is to try to figure how to get him as close to the idealized images as possible in true 3d for the animation.

If I can just get past this stage it will move much faster since I have had at least some experience with environmental modeling. This character stuff is all new to me.
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Old 12-16-2006, 07:51 PM   #64 (permalink)
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Good lord , why is he smiling while he has some many wounds :) Change his face , that's an order :P Good modeling man , really good , need to work some more on Zbrush ..... :)
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Old 12-16-2006, 08:04 PM   #65 (permalink)
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We are in agreement, I am out of the studio for a few days on personal business, but will rework some anatomy in zbrush when I return:). If you have specific flaws that you notice need work please list them here.

So far I know I need to rework the:
  • wrinkles for the back of the neck and double chin
    wounds are not quite where they need to be still
    some additional detail I may add to the eye sockets themselves to make it look like meet is still hanging in there as would likely be
    chest center area is too defined or defined in the wrong way
    of course the hair will cover much of this detail, but i plan to make the hair very scraggly as to reflect living with rats that likely fed on his hair while he slept and the heavy matting which would come from not being washed and in filthy living conditions
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Old 12-17-2006, 01:06 AM   #66 (permalink)
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Man i love the mapping on this guy, looks cool, only thing i felt is that very little streching has occured in the wrinkled parts, maybe you should try to make them a bit more sharp!
and on more thing i wanted to ask, dont take it otherwise, Do you really need to modell all these details? Whether they will visible during the final render? just a thought :)
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Old 12-17-2006, 01:22 AM   #67 (permalink)
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Great question and observation. I should explain this a little better since I did not do a good enough job in the beginning.

I have some very important personal goals and deadlines for a new site I am building that is a reflection of my personal art since all of my professional art is totally proprietory in nature and can not be shown to the public until after a certain time period. So the only way that I could do this competition is to incorporate at least some of it into what I am planning for my new portfolio site.

I had already promised my web designer at least some profile work of a character for the design we have been working on by this weekend. So I had to get at least the "bust" of the character done by yesterday.

I need further detail completed on the body by a deadline next month for the splash page which will actually have a short animation on it of the character breaking chains and roaring as he does.

I really wanted to do an idea for this competition that I could use to reflect my personal "best" at the time for my art site so I sort of worked the "lost" world idea into something else I had been thinking of doing and combined the two and changed it up so that I could actually do the competition. Otherwise I would never had the luxury of time for a competition like this.

I really hope this explains why I am doing so much initial character work on what will eventually be a massive cinematic that is environmentally based until the last few seconds which will be full of characters meeting there perceived doom therefore giving the impression of it truly being a lost civilization.

When I get back to the studio I will start putting up my storyboard so that you can see exactly what I have in mind:).

I realize this is a massive undertaking for a solo artist to endeavor to do in a matter of about three months, especially someone that has never done any of this type of work at all lol.

I believe that if one does not set a defined and measureable goal then one would never know if he was offtrack:). So I tend to set my goals high and hope I at least get half way there and you never know ... I just might make it.
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Old 12-17-2006, 01:15 PM   #68 (permalink)
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very nice and clean explanation, i like it :) I hope to see some very nice art from your site and yeah i would also like to see your page :) cya
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Old 03-07-2007, 03:02 PM   #69 (permalink)
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I am honored to have been in the same competition with such phenomenal artistic talents. Due to my private business needs I was unable to complete this competition, but am thankful for the opportunity to do what I did before I had to focus my time in other places.

I have since expanded my company to include a number of talented artists and have been swamped getting all of the things completed that need to be done for a new company.

Our work will be gradually posted on our company site: http://www.creativxchange.net .

We opened officially on March 5, 2007 and are already swamped with work and bids so I will likely not have time for future such competitions, but will be sure to check in from time to time and view the awesome work of you all:).
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