| | #46 (permalink) |
| SkoleSlasken ![]() Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | i find hair and particals the hardest thing in 3d....alsow big enviroments. keep working i like the work and i like the hair =D hehe
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge |
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| | #47 (permalink) |
| Registered User Join Date: Oct 2006 Location: Texas, USA Age: 40
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Rep Power: 0 ![]() | Test_Full006: Hair is getting much closer to my goal, but still not sure which setting is making it a bit too blond. I am working on that. Body hair will be my next target once I figure out what is causing the blondness to this hair. I will likely work on relaxing it just a bit more and give it a matted feeling as if mud, etc. is in the hair. Learning how to do the Mental Ray shaders was a huge step forward in my experiments. Thanks JP. Render times are only around 20 min with the hair so I am happy with the compromises I made between render/quality so far. |
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| | #50 (permalink) |
| Registered User Join Date: Oct 2006 Location: Texas, USA Age: 40
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Rep Power: 0 ![]() | Yes, I plan to take the story of the Phillistine's and Samson and sort of make it into an end to their civilization, even though that is not historical. I will have the city deserted as I am taking the camera through it and then have it come to a climax in the temple where he destroys it and gives the impression that all are lost ... sort of a play on history and the competition with my own interpretation:). |
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| | #51 (permalink) |
| Registered User Join Date: Oct 2006 Location: Texas, USA Age: 40
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Rep Power: 0 ![]() | Had to rework my uvws. Here is my new map which is much more efficient. That was my first time ... that's my excuse and I'm sticking to it, lol. This version is much better. |
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| | #53 (permalink) |
| Registered User Join Date: Oct 2006 Location: Texas, USA Age: 40
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Rep Power: 0 ![]() | ZB_SamsonScreenshot_011: I had a critique from an industry professional I respect on my anatomy and totally agree. He did not give me specifics, but it definitely was looking inhuman so I reworked everything accept the head. I like the head being slightly smaller than normal now so that it gives him a bigger than life appeal and with his heavy hair load I think it will balance out and look about right. I am trying to make him look like he is about 7 feet tall, but not slightly off-balance like many tall people look. I want him to be fairly proportional since from what we read in historical/bibilical accounts people in some regions lived longer and grew larger back then. I also removed some definition from the lowest level of geometry so that he was not so defined which would not be normal having a slight potbelly. I originally had a concept of him as slightly "sumo" wrestler style, but decided against it for a number of reasons, the main one being my wife's request that I go this route than the sumo route. The things we will do for the women we love, lol. I drew a few concepts and she liked this style best and I agree for what I am doing this works. The feet and hands have been totally reworked paying closer attention to the reference I started with. The hands have been enlarged a bit and the legs/arms were elongated about 10%. The Gaston brothers are both artists that I have always respected and they always told me that on the legs, arms and hands I should make them a bit larger than true proportion and I think it helps sell my desired impact. |
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| | #54 (permalink) |
| PRL guy Join Date: Jun 2006 Location: Poland,Poznen Age: 20
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Rep Power: 0 ![]() | Good uvw mapping , i never did the one desired for the first time , always had to edit it. Once i did the map nine times .... What soft do you use ?? Only zbrush ??
__________________ Cogito ergo sum - Carpe diem :) |
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| | #57 (permalink) |
| Registered User Join Date: Oct 2006 Location: Texas, USA Age: 40
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Rep Power: 0 ![]() | ZB_SamsonScreenshot_012: Obviously these hands need more work since they definitely do not look real, but I am running out of time for tweaking as my texture deadline is tomorrow at midnight and Sunday night midnight is my deadline for hair and rigging for a pose. The obvious "manicured" look and gloss to the fingernails will easily be fixed later as I do all components on their own layer in Photoshop via ZAppLink in ZBrush. I think it will look good enough for the medium to far shots that I have planned for the animation and pose shots. Also I have a great deal of "dirtying" to do on a final layer of the texture which will cover much of this anyway. I have given myself a tight schedule to meet the deadline for the competition and am really pushing the limits of what I want to accomplish before it is over so I have to start cranking it up a knotch or two:). |
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| | #58 (permalink) |
| Registered User Join Date: Oct 2006 Location: Texas, USA Age: 40
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Rep Power: 0 ![]() | ZB_SamsonScreenshot_013: Same as with hands, the nails are on separate layer and will be toned down later on tomorrow when I am tweaking. Right now I want to block in the parts of the body quickly. The feet could use more anatomical work, but I must move on to other things to meet my deadline:(. |
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| | #59 (permalink) |
| Registered User Join Date: Oct 2006 Location: Texas, USA Age: 40
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Rep Power: 0 ![]() | Samson_Front/Back/Quarter_002: I have pointed out the areas that I know need attention for sure and some that I do not know what is causing the issue. If anyone can assist with these areas with advise or direction please post or PM/email me. There are still a number of maps that I have not done yet as well as layers for this map. Completed accept for final adjustments: Diffuse:Epidermal layer Diffuse:Finger/toe nail layer Diffuse:Scaring layer Still do to: Diffuse:Grim layer Diffuse:Callouse layer Diffuse:Dirt/mud layer Specular Map Subsurface Scatering Map Vein Mep (Subsurface) Once this is all complete I will be able to start the rigging/hair/posing before I move on to the environment. If I can not figure out a few of these anomolies I may have to strategically place some hair to hide those flaws. I would prefer to understand and correct them so if anyone has any ideas please chim in:). |
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| | #60 (permalink) |
| Registered User Join Date: Oct 2006 Location: Texas, USA Age: 40
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Rep Power: 0 ![]() | Test_Full_000000/000017: Still a good ways to go, but I wanted to get the material editor set up since this is my first time. I am happy with the material settings such as spec/sss/diffuse/etc., but still need some work on the feet/hands anatomical as well as the dirty/grim layers and if I have time some more work on the underlying textures like the scars which are very bland, etc. I think I am going to call it a night since I have been at this almost 36 hours trying to tweak settings and such, but I am fairly happy with my progress. Also he will be much darker at the end, I have not given him his weathering yet. There are still some seams which I cant figure out how to get rid of. I know my shadows are crappy, but I just have not gotten to that yet since I am new to mental ray I will get to that eventually. |
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