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Old 11-19-2006, 01:12 AM   #16 (permalink)
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Hosch:

Wow, nice start!

Keep going, can't wait to see some more! :D
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Old 11-19-2006, 03:32 AM   #17 (permalink)
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nice clean modeling you have ther :) great!
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Old 11-19-2006, 11:35 AM   #18 (permalink)
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Headed out with the wife and kids for a few hours, but should have the ZBrush detailing done up to level 4 this afternoon, hopefully at level 5 or maybe 6 tomorrow.

Will post later today hopefully.
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Old 11-19-2006, 03:56 PM   #19 (permalink)
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nice work, I like your concept
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Old 11-20-2006, 12:17 AM   #20 (permalink)
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Here is Samson after a couple hours of ZBrush. Still at level 4 detail so a good bit to go still. Blocking in the muscle groups and anatomy. I will be working on the hands and feet a bit more before any detail or individualization of the model. Still symetrical.

Should have him complety sculpted tomorrow if all goes well.
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Old 11-20-2006, 06:41 AM   #21 (permalink)
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He is missing one very important muscle :)

Nice work!
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Old 11-20-2006, 12:33 PM   #22 (permalink)
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You're good, man! Keep going & good luck!
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Old 11-20-2006, 08:32 PM   #23 (permalink)
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Some detail work on the head so far.

He would be in very rough shape after being in captivity for 1-2 years and having his eyes burned out of his eye sockets ... litterally.
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Old 11-21-2006, 01:52 AM   #24 (permalink)
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nice concept n the modeling is very nice
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Old 11-21-2006, 02:02 AM   #25 (permalink)
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Thanks for the encouragement.

A couple of notes on my progress:
-I am using a very repititious alpha map in ZB for the skin detail even though I would not normally do this due to the risk of gaining a uniform pattern. I am not really worried about it on this particular model since he will be covered with hair on almost his entire body. I don't think this will be a major problem due to the hair coverage.
-One reason that I am focusing on the characters first is that I like to tackle complicated issues up front so that I have more time to tweak the things that really make a difference like lighting and movement. Those are the things that really sell a scene.
-Another reason is that I have to have some character poses for my web designer in a short period so the only way I can focus on this project is to have the character work done up front so that I can meet that deadline as well. I am working with him on a new website that will display my skills since almost all of my previous work is proprietory and can not be shown to the public in its current form.
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Old 11-21-2006, 02:16 AM   #26 (permalink)
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A bit more progress on the upper body. Not completed, but I am getting tired so wanted to post my progress in case I fall asleep:).
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Old 11-21-2006, 03:19 AM   #27 (permalink)
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awesome man:D
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Old 11-21-2006, 04:30 AM   #28 (permalink)
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Hair will be next on this character.
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Old 11-21-2006, 09:26 AM   #29 (permalink)
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very good work, the model is really cool...
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Old 11-30-2006, 04:56 PM   #30 (permalink)
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My first Displacement tests on the ZBrush displacement map inside of max along with the hair I built for use on the final model.
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