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Old 02-04-2007, 01:13 AM   #16 (permalink)
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can u give me a coment about my artwork for this contest? title is 'Sidney_The dead city'
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Old 02-04-2007, 06:16 AM   #17 (permalink)
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tankyou for the comments..they greatly appreaciated..Im a bit concious about my pic..The computer froze on the 3rd day during the render and the render didnt come out as I had planned..So really I really appreciate the comments..thankyou..
 
Old 02-04-2007, 11:41 PM   #18 (permalink)
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oh..yeah by the way I forgot to tell you the program used for this..it is 3ds max 7 for the houses ,vue 5 for the environment and zbrush for the guy..the flying dude is low poly due to the high amount of poly count on the whole picture however the hi-res flying guy has a lot of detail..dimples and pimples..lol..then it was photoshop to composite the pic..color correction intensifying some of the shadows...
 
Old 02-04-2007, 11:53 PM   #19 (permalink)
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the background looks awesome. it might be better if there more building variations and a bit more people getting abducted.
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Old 02-05-2007, 01:43 AM   #20 (permalink)
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actually the main idea was like the one you mention..however with the same buildings..but my comp is really slow and it was taking almost a week and a half to render..I found it illogical so I just used a wip I had for the trees wich had an ok resolution and added the houses from there..with alpha maps..it was pretty intense because I basically finished like only hour before the timeframe was over..so thats the reason why it doesnt have any more things in it..thats also the reason why im really wondering how it looks . but you look closely at the sky youll see flocks of flying people leaving the place...there is 3 flocks left ,middle and right..they are very small..thanks for the comment though..
 
Old 02-06-2007, 06:01 PM   #21 (permalink)
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I really like how u did organaized ur trees on the hill...i'll be sooooooooo greatful if u give me a tip of how to do it this way with out taking too long time rendering
thank U and good good luck
 
Old 02-06-2007, 09:14 PM   #22 (permalink)
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Actually the distribution can be done in two different simple ways and both are done in Vue
one- making the tree and dropping it on to the terrain..extremely simple but very tidious...
two- by making the material in Vue an environment and adding the object (trees in this case)
and then sparsing them around to your liking..changing the way they interact with
eachother and sizing them..now this is best done whille the terrain is still flat because
sometimes (not always) the placing of the objects is done only on flat terrain..it depends
on the material..this is what I did for this cliff..and if you do it before you displace the
terrain the trees go on evenly and even after you displace the terrain the trees will
stay at same spot..in other words the trees raise with the terrain..it sounds like a lot but
its actually done very fast and very simple..

Now for the rendering it is going to take a long time because the common tree has even if
it doesnt have that many leaves has about 2,000 or more leaves because otherwise it looks
empty..and we dont want that...soooo...these trees here have about 50,000-70,000 leaves and
that may be the reaon why they look sort of thick..so the render is going to take a very long
time no matter what...especially if you use a lot of trees like in this pic...trust me..Im not
kidding it was stressful watching the computer render only 5 % in about 12 hours....
and my comp isnt great but it isnt a piece of crap either ..its a p4 2.99 ghz 1.5 ram..It really
depends on the comp but regardless it will take a while to render... You could also use
alpha maps for the trees and clone them however they would kinda flat but it is possible
with a little compositing...Ive done it before...
 
Old 02-06-2007, 09:46 PM   #23 (permalink)
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thank U sooooooooo much buddy
u r the man
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Old 02-06-2007, 10:31 PM   #24 (permalink)
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ill post some pics so you can see what Ive done with that technique..while I had only used Vue for about 1 week..with a lot of compositing....if you have anyother question ill be more than glad to answer anything..if you want ill post some pics..
 
Old 02-07-2007, 08:08 PM   #25 (permalink)
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image

this has nothing to do with the conest..just trying to show what can be accomplished with alpha maps...its not great at all...but it isnt horrible either its a normal still that I did in one day useing the alpha maps on the trees..and then composited the pic on photoshop..

Last edited by sportguy182; 02-19-2007 at 10:38 PM.
 
Old 02-14-2007, 10:18 AM   #26 (permalink)
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Thumbs up greaaaaaaaaaaaaaaaaaaaaaaat

hi this is me again
Ur Image is driving me crazy ;)
I'm really shocked about my Image...but as i said I'm just a beginer
I'm spending my time now trying to make something near to what U have done
with the trees on the hills.....but I can't get even close, :(
so I'd apriceat if u explain to me how could u make it perfect like this....*" Just if U have extra time for me "
or maybe U can give me a link to any tutorial that may help me with this
great work U have done
Good Luck
 
Old 02-19-2007, 10:23 PM   #27 (permalink)
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cool floating sprites. also love the lens flare
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Old 02-19-2007, 10:55 PM   #28 (permalink)
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I hope everyone knows the tree wasnt part of the conest..it was just used as reference to prove a point..if anyone got mistaken sorry about the mix up..
 
Old 02-20-2007, 10:59 AM   #29 (permalink)
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At first look i thought the trees and the hill are a background image
How did you make the trees?
I mean how natural they are.
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Old 02-20-2007, 03:16 PM   #30 (permalink)
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Too bad that thumbnail of that tree was the last you put on your topic instead of your real work. Your work is cool man, it would get some votes for sure if it was on thumb from the beginning.
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