| | #1 (permalink) |
| Forum Moderator Join Date: Jun 2003 Location: Ukraine
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Rep Power: 6 ![]() | SPEED MODELING CHALLENGE No. 75 (Fish) - WINNERS THE WINNER - mephiz ![]() AWARD: Speed Modeling Award (T) - for the best modeling =============================================== THE WINNER - ATCK ![]() AWARD: Speed Modeling Award (C) - for the best concept ![]() All Challengers are here: SPEED MODELING CHALLENGE No. 75 (Fish) See you all the next challenge that will start today later. ![]()
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| | #2 (permalink) |
| Registered User Join Date: Mar 2008 Location: UK,Leeds Age: 21
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Rep Power: 1 ![]() | are you serious? I'm sorry guys but its a modeling contest and those are probably the 2 messiest wireframes that were submitted?! i wasn't expecting to win so its not about being a bad loser i just thought a modeling contest would be about having a good model with no glitches and mesh errors? please some1 back me up here?
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| | #4 (permalink) |
| Registered User Join Date: Dec 2007 Location: Netherlands Age: 22
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Rep Power: 1 ![]() | I agree too. Memphiz has a nice model, but the wire is totally messed up. ATCK's model is good. nice wire, and it looks great! :D So i agree he's a winner. |
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| | #5 (permalink) |
| Registered User Join Date: Mar 2008
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Rep Power: 1 ![]() | let's see, my wireframe sucks becose i use the modifier shell ... also i use Zbrush which generates ugly wireframe, but i use the modifier turbosmooth or other modifier to have a nice finish. thanks for the prize and see in the next challenge
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| | #7 (permalink) |
| Forum Moderator Join Date: Jun 2003 Location: Ukraine
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Rep Power: 6 ![]() | Of course, good wire is necessary, but I selected mephiz as winner cuz he has a fresh idea about view of traditional fish and I disagree with opinion that his wireframe is so much worse than in other entries.
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| | #8 (permalink) |
| SkoleSlasken Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | oh my god! well well congratulation to the winners :) and mephiz if you are going to use zbrush, post a wire frame from before you subdivide the mesh. becaus a good premodeling is important to gain good result in zbrush to :)
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| | #9 (permalink) |
| Registered User Join Date: Mar 2008
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Rep Power: 1 ![]() | thanks minumus, i have one question for you... how i do to use uv map in zbrush and how i do to use this uvmaps en 3dmax for use normal maps and displacement..??? cia
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