| | #20 (permalink) |
| Registered User Join Date: Oct 2005
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Rep Power: 3 ![]() | Chucky, do your best, and will see where it comes. Try to make bigger rear mirrors. Although rims look great/awesome, i think you lost to much polygons on them. What about the yellow things on them? Are they neccesary? 100 by 100 you lose precious polygons. Door handle, exaust are missing. Instead you put the custom hood, and roof top. Priorities are inportant. First make things you can't do without, then the polyshing and upgradeing. I am not much of a 3D modeler, but I know what I see. Just trying to help! Hope this didn't put you down!! The car looks good, but 36 000 polygons is way abowe the roof top. You need to make the changes before you go to far, and before it's not to late. |
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| | #22 (permalink) |
| I dont know | Thx Firedule, i know what you say, because of that i will go back and startover the car from the second render, and i will try to do the car again. The problem is with the rims and tyres, because the render of the car only have 10932 faces. One question, the rims and the tyres count in the total polygons? Look the render with out brazil, rims and tyres, 10932 polys Last edited by Chucky; 10-17-2005 at 08:02 AM. |
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| | #24 (permalink) | |
| .:: DarkWhisper ::. | Quote:
It was in that idea that I modeled the M6. The whole body without spoiler, tyres and rims have about 9500 faces. If tyres and rims don't count than, It would be a pleasure to work a bit more on the car. what do you think guys?! any ideas? | |
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| | #25 (permalink) |
| Registered User Join Date: May 2005 Location: UK Age: 22
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Rep Power: 4 ![]() | Well if the cars are gona have our wheels in the game i think it does count, as they are going to be moving with the car. If not then the total car faces will be that of the car and then the wheels that the game dudes add on. |
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