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Old 10-15-2005, 03:03 PM   #16 (permalink)
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wooooh its like a mad bull! looking good!
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Old 10-15-2005, 03:22 PM   #17 (permalink)
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maksy, i dont remember right now, because i am in another place, but i thing i have 36000 polys, i need touch this
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Old 10-15-2005, 03:55 PM   #18 (permalink)
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maksy,i have 36000 polys
:| MAN! OMFG. That's too many! I see that you meshsmoothed the surfaces. Don't meshmooth anything otherwise you can reach 100000 polys in instants.
Keep up the good work man!
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Old 10-15-2005, 03:59 PM   #19 (permalink)
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no shadow, i have 36000 with meshsmooth without optimezer..
but, i think i need to go back and do it better
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Old 10-15-2005, 06:25 PM   #20 (permalink)
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Chucky, do your best, and will see where it comes. Try to make bigger rear mirrors. Although rims look great/awesome, i think you lost to much polygons on them. What about the yellow things on them? Are they neccesary? 100 by 100 you lose precious polygons. Door handle, exaust are missing. Instead you put the custom hood, and roof top. Priorities are inportant. First make things you can't do without, then the polyshing and upgradeing.
I am not much of a 3D modeler, but I know what I see. Just trying to help! Hope this didn't put you down!! The car looks good, but 36 000 polygons is way abowe the roof top. You need to make the changes before you go to far, and before it's not to late.
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Old 10-15-2005, 07:15 PM   #21 (permalink)
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Old 10-17-2005, 07:18 AM   #22 (permalink)
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Thx Firedule, i know what you say, because of that i will go back and startover the car from the second render, and i will try to do the car again.

The problem is with the rims and tyres, because the render of the car only have 10932 faces. One question, the rims and the tyres count in the total polygons?

Look the render with out brazil, rims and tyres, 10932 polys
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Last edited by Chucky; 10-17-2005 at 08:02 AM.
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Old 10-17-2005, 01:01 PM   #23 (permalink)
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Quote:
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One question, the rims and the tyres count in the total polygons?
I would like some pro's to answer this question...
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Old 10-17-2005, 01:37 PM   #24 (permalink)
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I would like some pro's to answer this question...
I'm not a professional but in what I know, everything that is present on the scene count for the total faces.
It was in that idea that I modeled the M6.
The whole body without spoiler, tyres and rims have about 9500 faces. If tyres and rims don't count than, It would be a pleasure to work a bit more on the car.

what do you think guys?! any ideas?
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Old 10-17-2005, 01:47 PM   #25 (permalink)
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Well if the cars are gona have our wheels in the game i think it does count, as they are going to be moving with the car. If not then the total car faces will be that of the car and then the wheels that the game dudes add on.
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Old 10-17-2005, 01:50 PM   #26 (permalink)
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sorry v_nitro but my english is very poor, and i dont understand what you say..... please say again with diferent words.
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Old 10-17-2005, 04:04 PM   #27 (permalink)
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Total scene is included in polygon coun (car body, wheels and spoiler)
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Old 10-17-2005, 05:19 PM   #28 (permalink)
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Ok, new render, new roof, new polys :D
I will atach new accesories next render.
11650 faces
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Old 10-17-2005, 05:23 PM   #29 (permalink)
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new shoot.....
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Old 10-18-2005, 09:54 AM   #30 (permalink)
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i need help to make the front light and the back light from the car, i dont know how make it....
any tutorial or url o something? please
remember i am a begginer to car modeling
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