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| | #6 (permalink) |
| Registered User Join Date: May 2005
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Rep Power: 8 ![]() | next update... p.s: oops, I forgot, that I have 2 cars in the scene... :los: that`s why the number of triangles\polygons is so big :( Correct numbers are: Triangles: 3280 Polygons: 1648 sorry! :alc: |
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| | #7 (permalink) |
| Registered User Join Date: Oct 2005
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Rep Power: 0 ![]() | very nice work. but i think you can optimise the roof and the count of poly in the "larger" of your car. but it's a very nice begining !! (sorry for my english..)
__________________ Si tu ne sait pas où tu va... souvient toi d'où tu vient. translation :confused: : If you don't know where to go, rember of where you arrived. |
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| | #8 (permalink) |
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Rep Power: 8 ![]() | fabinos, the limit is 18000 polygons... I don`t think that optimization is very important for me :) ... of course I optimize model, but it is the last thing, that I will do... anyway thanks... :beer: |
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