| | #4 (permalink) |
| Registered User Join Date: Oct 2005
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | It is a nice model but it would be better if you would model the lights... you spent only 6800 polys, I am sure you can spend some more to make this car look amazing. :) |
| |
| | #5 (permalink) |
| Registered User Join Date: Nov 2005
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 3 ![]() | i love how you did the scoop on near the back end. I didnt do that, plus I didnt use any textures either, because I dont know how, but check mines out too if you get the chance, mines is 13000 or so polygons. no lights or anything since like I said I dont know how to map textures, All I know how to do is place regular color materials on objects and modeling. what program did you use? just curious and what version? |
| |
| | #6 (permalink) |
| Registered User Join Date: Oct 2005
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | i use 3dsmax 7 and rendered in mental ray. i like your lambo, too. very detailed for a low poly model. i have no plan about cinema, but i unwrapped this model with a little plugin called "texporter", and if that plugin runs in cinema you would have no problems to map textures on it. look for it in the net and try!!! good luck and compliments for your model |
| |
| | #13 (permalink) |
| Registered User Join Date: May 2005 Location: Sydney, Australia
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 4 ![]() | i thought it was a little strange when i saw the voting thread.. but i think that maybe its for deciding which entries make it into the 3dcreative mangazine? |
| |