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Old 10-19-2008, 06:27 AM   #61 (permalink)
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Wow. That is nice Idrasil. Your fire is better cause it has only one or maybe few gizmos. Mine has more than one (40), that is why it looks white, but my fire has more original shape. Yet again, the color of the my fire isn't so great, but it depends also on the type of fuel that is burning...

Great work, again nice fire effect Idrasil...

Cheers
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Old 10-19-2008, 08:05 AM   #62 (permalink)
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Quote:
Originally Posted by shashanks18 View Post
aah, Idrasil, dat looks B-E-A-U-tyful man!! :D

hey, plz tell me hw did ye get such a good result in the fire frm the fire effects.....n the lighting too....plz plz plz ;)
well.... now.... eeeeeh..... oke!

Hair&Fur set to geometry rendering for good shadows on the gras, an mr Area Omni scaled to fit the fire gizmo, raytraced shadows and a yellowish color to the omni. Then for the fire the settings you see in my screengrab.

give it a try too!
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SPEED MODELING CHALLENGE No. 89 (Fireplace)-smc-89-campfire-gizmo.jpg  
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Old 10-19-2008, 08:23 AM   #63 (permalink)
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nice work Isdrasil
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Old 10-19-2008, 10:18 AM   #64 (permalink)
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Quote:
Originally Posted by Isdrasil View Post
Simple, but it took more time than I thought. have been messing with reactor to place all the rocks and branches.
I must ask you smtn. I don't know to work with reactor. How do you do that placing?
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Old 10-19-2008, 04:17 PM   #65 (permalink)
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I know the time is over..and I don't wanna participate in this round ..I just do it for fun...em...
software:3ds max 2009
render time:27 min
modeling :ao ..more than time limit that confined :D
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SPEED MODELING CHALLENGE No. 89 (Fireplace)-09.jpg   SPEED MODELING CHALLENGE No. 89 (Fireplace)-wireframe.jpg  
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Last edited by behrang; 10-19-2008 at 04:40 PM..
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Old 10-19-2008, 04:21 PM   #66 (permalink)
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I must ask you smtn. I don't know to work with reactor. How do you do that placing?
Well, I wanted to use reactor for it, but went a bit messy and glitchy. So after all still had to place everything by hand. Wasted time or a moment of learning, call it your way

But how i used it:
You have the objects like stones, branches en the plane ready.
Create from Create>SpaceWarps>Forces>Gravity.
Go to Animation>Reactor>Create Object>Rigid Body Collection.
In RB Collection click Pick to import all objects one by one, or add to use the selection list. The pieces that will be interacting with each other include branches, stones, plane and gravity so those you have to add.
Move the all the objects somewhere in space above the plane, because i let them fall and hopefully have a good, natural, realistic placement.

Go to the Utilities tab>Reactor
(As solver i use havok 3. Has more possibilities, but could be have for your system.)
Select all items that will fall and under properties>physical properties give them a mass: 1 (for example) else they wont fall.

Under Simulation Geometry you can set in what way an object will interact.
Bounding Box and sphere are useless here because you have strange, twisted objects.
For the branches I used Concave Mesh, so the geometry which is simulated is exact the geometry from actual branch.
For the stones used mesh convex hull because it is a pretty raw geometry, without holes or something like that.
for the plane use concave mesh because sometimes things will be floating in the air if you use other options.

(here it went glitchy for me>)
Under Preview&Animation press preview in window. after some calculation you get a window, press 'P' and watch your creation!!
if you don't like the placement of everything, you can move things to a better place and get preview again.
if you like what you see, press Create Animation. In the time-bar go to the frame you want to use and delete all keys from other frames if you're not planning of using the animation.

What a storytelling!!!! I hope it is of good use for everyone. I'm no expert, but sometimes you learn a thing and here you can share the knowledge.
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Old 10-19-2008, 04:24 PM   #67 (permalink)
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@ behrang: wow, nice details!! And you're still in, challenge hasn't ended yet! so where are the wire and info???
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Old 10-19-2008, 06:34 PM   #68 (permalink)
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You just doomed us all behrang...

JK nice details, and nice... well everything... We have a winner lol...

@Isdrasil Tnx man great job, you rock
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Old 10-19-2008, 07:01 PM   #69 (permalink)
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thx for al compliments! You guys are great!
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Old 10-19-2008, 09:43 PM   #70 (permalink)
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Modeling Time:: 2:00 Hours
Render Time:: 10 min
Software:: Maya 2008

I know this is late but what can you do . . . . . .
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Old 10-20-2008, 04:24 AM   #71 (permalink)
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As long as Raider doesn't say "challenge is closed, winners will be announced soon" you're still in the game! Good job, tP_!!!
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Old 10-20-2008, 05:45 AM   #72 (permalink)
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Competition is over. Winners will be announced soon.
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Old 10-20-2008, 08:49 AM   #73 (permalink)
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Hope the winners get announced today
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Old 10-20-2008, 09:34 AM   #74 (permalink)
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Hey guys great work

I hadone more to send but i guest it's to late

My internet got cut

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Old 10-20-2008, 04:37 PM   #75 (permalink)
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