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| | #16 (permalink) |
| Registered User Join Date: Jan 2007 Location: Romania , Barlad Age: 18
Posts: 161
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Rep Power: 2 ![]() | here is my pipe.A little bit different then the average models :P modeling about 2 h texturing 5 min or so rendering 10 min PS : Laybob you don't need to use a stopwatch ![]()
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| The Following User Says Thank You to korbul For This Useful Post: | behrang (04-19-2008) |
| | #17 (permalink) |
| SkoleSlasken Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | Haha first a big welcome to Laybob and his stopwach hehe ^^ great you. and korbul love you model and design, but why is the wire so smooth?
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| | #19 (permalink) |
| Runaway | HoHo Korbul very nice model...i like the detail ^^ keep it up, i think i will miss this competion :( good luck to all ! ![]()
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| | #20 (permalink) |
| Registered User Join Date: Apr 2008
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Rep Power: 0 ![]() | My 2nd Entry I'm not sure if i'm allowed 2 entries, but did another 1 anyway. Time to Model: 12:34 Time to Texture: 3:56 Time to Render: 5:24, clay and wire 00:25 Software: 3ds Max 2009 if im not allowed 2 entries could this be considered as my 1 entry because i like this one better.
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| | #23 (permalink) |
| SkoleSlasken Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
Posts: 2,316
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Rep Power: 6 ![]() | Then igues you should have a wireframe from befor zbrush and one after....if you dint do all in zbrush.
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| | #25 (permalink) |
| Registered User Join Date: Mar 2008
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Rep Power: 1 ![]() | mi entry de saxopipe okey this is mi original :P entry :D textured. ![]() clean ![]() wire ![]() modeling time : 1 hs texture time : 1 min render : 5 min is a saxopipe :D, good luck guys.. ciaa
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| The Following User Says Thank You to mephiz For This Useful Post: | behrang (04-19-2008) |
| | #28 (permalink) |
| Registered User Join Date: Apr 2008 Age: 25
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Rep Power: 0 ![]() | Hello folks, first post here :) Afraid mine's a bit plain (if not a exact copy of the OP's photo) and untextured. Hope it's okey. Time.. er... about 40 minutes i think. Render took forever due to accidently creating three skylights with raytrace shadows active. ![]() |
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| | #29 (permalink) |
| Registered User Join Date: Dec 2007 Location: Netherlands Age: 22
Posts: 98
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Rep Power: 1 ![]() | Welcome and nice model! And it doesn't have to be an exact copy of the example photo, it's all to your imagination or model quality. (look at korbul's entry for example) and texturing isn't needed, but you may do if you want to. (BTW: wires has to be a printscreen like picture, as the wire you see in your viewport, like memphiz did) |
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