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Old 04-16-2008, 04:32 PM   #16 (permalink)
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here is my pipe.A little bit different then the average models :P

modeling about 2 h
texturing 5 min or so
rendering 10 min

PS : Laybob you don't need to use a stopwatch
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speed-modeling-challenge-no-70-tobacco-pipe-pipe_rend.jpg  speed-modeling-challenge-no-70-tobacco-pipe-pipe_vlay.jpg  speed-modeling-challenge-no-70-tobacco-pipe-pipe_wire.jpg  
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Old 04-16-2008, 04:45 PM   #17 (permalink)
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Haha first a big welcome to Laybob and his stopwach hehe ^^ great you.

and korbul love you model and design, but why is the wire so smooth?
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Old 04-16-2008, 04:47 PM   #18 (permalink)
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because it's mostly zbrush
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Old 04-17-2008, 12:29 AM   #19 (permalink)
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HoHo Korbul very nice model...i like the detail ^^ keep it up, i think i will miss this competion :( good luck to all !
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Old 04-17-2008, 02:19 AM   #20 (permalink)
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My 2nd Entry

I'm not sure if i'm allowed 2 entries, but did another 1 anyway.
Time to Model: 12:34
Time to Texture: 3:56
Time to Render: 5:24, clay and wire 00:25
Software: 3ds Max 2009
if im not allowed 2 entries could this be considered as my 1 entry because i like this one better.
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speed-modeling-challenge-no-70-tobacco-pipe-pipe2-final-render.jpg  speed-modeling-challenge-no-70-tobacco-pipe-pipe2-clay-wire.jpg  
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Old 04-17-2008, 06:06 AM   #21 (permalink)
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Hi friends,
Just got little time and i said why not give it a try :) here is my submission just for fun, the leaves resembles nature from where we get the Tabacco Leaves

Modelling time : 45mins
Scene Seetup : 5mins
Render time : 4.44mins
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speed-modeling-challenge-no-70-tobacco-pipe-pipeclay.jpg  speed-modeling-challenge-no-70-tobacco-pipe-pipewire1.jpg  speed-modeling-challenge-no-70-tobacco-pipe-pipewire2.jpg  
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Old 04-17-2008, 06:22 AM   #22 (permalink)
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I guess the wire is not clear enough to see so i will upload one more wire
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Old 04-17-2008, 10:51 AM   #23 (permalink)
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Quote:
Originally Posted by korbul View Post
because it's mostly zbrush
Then igues you should have a wireframe from befor zbrush and one after....if you dint do all in zbrush.
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Old 04-17-2008, 03:19 PM   #24 (permalink)
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yea , i guess so.I'll try to keep the original from now on
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Old 04-17-2008, 11:20 PM   #25 (permalink)
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mi entry de saxopipe

okey this is mi original :P entry :D

textured.

speed-modeling-challenge-no-70-tobacco-pipe-pipa.jpg

clean

speed-modeling-challenge-no-70-tobacco-pipe-pipa-clean.jpg

wire

speed-modeling-challenge-no-70-tobacco-pipe-pipa-wire.jpg

modeling time : 1 hs
texture time : 1 min
render : 5 min

is a saxopipe :D, good luck guys..

ciaa
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Old 04-18-2008, 05:16 AM   #26 (permalink)
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lol nice idea mephiz
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Old 04-18-2008, 08:32 AM   #27 (permalink)
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My entry
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speed-modeling-challenge-no-70-tobacco-pipe-pipe1.jpg  speed-modeling-challenge-no-70-tobacco-pipe-pipe2.jpg  speed-modeling-challenge-no-70-tobacco-pipe-pipew.jpg  
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Old 04-18-2008, 08:38 AM   #28 (permalink)
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Hello folks, first post here :)

Afraid mine's a bit plain (if not a exact copy of the OP's photo) and untextured. Hope it's okey.

Time.. er... about 40 minutes i think. Render took forever due to accidently creating three skylights with raytrace shadows active.
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speed-modeling-challenge-no-70-tobacco-pipe-pipe-render.jpg  speed-modeling-challenge-no-70-tobacco-pipe-pipe-wire.jpg  
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Old 04-18-2008, 09:10 AM   #29 (permalink)
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Welcome and nice model!
And it doesn't have to be an exact copy of the example photo, it's all to your imagination or model quality. (look at korbul's entry for example) and texturing isn't needed, but you may do if you want to.

(BTW: wires has to be a printscreen like picture, as the wire you see in your viewport, like memphiz did)
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Old 04-18-2008, 09:33 AM   #30 (permalink)
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software: maya
modeling: 10min
texture:5min
light: 2min
rendering : 1min



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