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Old 04-12-2008, 02:19 PM   #61 (permalink)
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Originally Posted by minimus View Post

korbul nice texture, and is that wire smoothed/tesselated? becaus it was awefull lott of polys :P
I used Turbosmooth but then used boolean and it's nor reversible anymore,so thats the actual number of polygons.

Quote:
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You have to make a controller
pff I didn't know we have to model a controller as well.Well I don't have time in 30 min to model a decent one so I'll just leave my xbox as it is
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Old 04-12-2008, 06:59 PM   #62 (permalink)
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I used Turbosmooth but then used boolean and it's nor reversible anymore,so thats the actual number of polygons.
Ye tell me about it, its a pain.

1 tips is to tesselate the are your going to bolean. then the whole model wound't be lockt becaus of it, then its just to apply a tubosmooth :)

great model anyway.


Rocky_M great model and i love the wire, clean and straight
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Old 04-13-2008, 07:18 AM   #63 (permalink)
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Sheh! I missed the last one but i think i'll slip into this one now...
@Night Hawk: I can play Mario with that but what abt halfLife or CounterSrtike :)
and i can only shoot n jump with two buttons, maybe u will need a Analog Stick on that too....just an idea..no offense :) good luck to all
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Old 04-13-2008, 03:43 PM   #64 (permalink)
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what time zone is forum time?
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Old 04-13-2008, 05:00 PM   #65 (permalink)
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here is my entry.
hope you like it becaus i'm really happy with this one.

i know not all details is there but i ran out of time :(

it was really funny to model this one becaus i could sitt whit my real ps2 while i was modeling one ^^

i'm alsow really imprest ove that i dint use any boolean.

i think i will keep modeling on this one and maybe put it up on the portofolio i'm trying to gett to gether.



modeling: 2h 30min
texturing: 20min

software: 3ds max
Attached Thumbnails
speed-modeling-challenge-no-69-gaming-console-clay_p.jpg  speed-modeling-challenge-no-69-gaming-console-wire.jpg  speed-modeling-challenge-no-69-gaming-console-render08.jpg  
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Last edited by minimus; 04-13-2008 at 06:16 PM.
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Old 04-13-2008, 05:11 PM   #66 (permalink)
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really nice model minimus.good job
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Old 04-13-2008, 05:27 PM   #67 (permalink)
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My entry. I hope you like too.

You and eleven more people can play with this console in any time of day and any where. It don't need a wall to show the game in a virtual screen and the controllers connections are like a cordless mouse.

The virtual screen is limited to 80"
The cordless controller is limited to five meters

Modelling ~ 2h30
Texturing ~ 2h15
Rendering ~ 6:37min
Software ~ Maya 8.0

minimus, nice model. Very clean.
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speed-modeling-challenge-no-69-gaming-console-01.jpg  speed-modeling-challenge-no-69-gaming-console-01b.jpg  speed-modeling-challenge-no-69-gaming-console-02.jpg  
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Old 04-13-2008, 05:37 PM   #68 (permalink)
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Here the final render with Metal Ray.....
No pos

Good luck guys.
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Old 04-13-2008, 05:42 PM   #69 (permalink)
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Cool idea Celso. i would love to try i ^^

i'm rendering a beuty render to, but it's kinda big so it takes some time.
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Old 04-13-2008, 05:54 PM   #70 (permalink)
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I'll send one to you man :)

I did have problem with render too. The Maya aborted the render three times :) in my slow computer.

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Old 04-13-2008, 07:04 PM   #71 (permalink)
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Thanks to all competitiors Winners are here:
SPEED MODELING CHALLENGE No. 69 (Gaming Console) - WINNERS - Community for CG Artists
Congrats !
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Last edited by Raider; 04-14-2008 at 04:44 PM.
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