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| | #16 (permalink) |
| ochiana nicolae Join Date: Dec 2007 Location: romania, iasi Age: 31
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Rep Power: 5 ![]() | thanks mate. i would of done a whole tree with that kind of structure , but my boss almost catch me doing the bush insted of furniture design. :) long live alt-tab
__________________ vrabia malai viseaza si calicu' praznic. |
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| | #17 (permalink) |
| Registered User Join Date: Jan 2007 Location: Romania Age: 22
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Rep Power: 6 ![]() | This is my tree.Forgot to set the planes for leaves to 1 face and got quite a lot of polygons.Used scatter tool from max to scatter leaves along branches.face done in zbrush.I couldn't export > 1 mil polys to max cuz i don't think my pc can take that so I used a normal map for displacement.a close-up: http://i235.photobucket.com/albums/e...orbul/tree.jpg http://i235.photobucket.com/albums/e...l/treeWire.jpg http://i235.photobucket.com/albums/e...rbul/tree2.jpg http://i235.photobucket.com/albums/e...orbul/clay.jpg Modeling : ~2 hours Texturing: 10 min Rendering: 12 min Software: 3ds Max 9 PS space limit for attachments is not a good idea. Like giving a limited number of canvas to an artist ![]()
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| | #19 (permalink) |
| ochiana nicolae Join Date: Dec 2007 Location: romania, iasi Age: 31
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Rep Power: 5 ![]() | korbul, i couldn't agree more with you on the attachments issue. nice modeling, i cant imagine how you distribuited the leaves in that order with scatter though it looks very realistic. buna treaba frate. succes
__________________ vrabia malai viseaza si calicu' praznic. Last edited by the eye; 01-18-2008 at 04:15 PM.. |
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| | #20 (permalink) |
| Registered User Join Date: Jan 2007 Location: Romania Age: 22
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Rep Power: 6 ![]() | ms ![]() I used scatter on the branches , but all leaves stuck exactly on them and didn't look to realistic.Then i added some offset to position rotation scale and i got the result you see :)
__________________ The best day of your life will begin with a morning ! |
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| | #21 (permalink) |
| Vertex-KeyframeMoverz | Hi again! ![]() Korbul,... agree with others, what a nice tree you have there! Nice detail! ![]() By the way,... this is my result for this challenge. I make the "tree cyborg", well the tree branch is organic but for leaf i used solar cell. So, my goal is, this is the solar cell plant, that can give electric power to the houses near the tree. ![]() At first, i want to modeled the houses as well, but i'm running of time! ![]() So,... this is my result! (almost forget!) Sketching - 3.12 min Modeling - 2h 56m 32s (phew!!) Rendering - 14m 55s Software - Lightwave 9 See ya! ![]()
__________________ www.subdivmaniac.com morning - have fun (@ CG Arts and games of course) - evening - drawing, make 3d again & maybe some games - sleep Last edited by subdivmaniac; 01-19-2008 at 06:13 AM.. Reason: almost forget to attach modeling, rendering time |
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| | #25 (permalink) |
| ochiana nicolae Join Date: Dec 2007 Location: romania, iasi Age: 31
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Rep Power: 5 ![]() | results will come but the least you can do is post the next challange vandal.
__________________ vrabia malai viseaza si calicu' praznic. |
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| | #26 (permalink) |
| ochiana nicolae Join Date: Dec 2007 Location: romania, iasi Age: 31
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Rep Power: 5 ![]() | hey its been 12 day since vandal posted this challange yet we have no results nor a challange. is this site become a ghost site? are you admin guys alright? 'couse this thread looks alomst dead.
__________________ vrabia malai viseaza si calicu' praznic. |
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| | #27 (permalink) |
| SkoleSlasken ![]() | maybe he dont know what the next chalange should be ^^
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge ![]() Temp Home page: http://quad3d.webs.com |
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| | #29 (permalink) |
| 3DM3 Administrator ![]() Join Date: May 2002 Age: 27
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Rep Power: 10 ![]() | Results of winners here: SPEED MODELING CHALLENGE No. 60 (Tree or Bush) - WINNERS
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so I used a normal map for displacement.











