| | #18 (permalink) |
| Registered User Join Date: Oct 2007
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Rep Power: 0 ![]() | Well Here's my first stab at a modeling challenge. It may not look the best, but I learned a lot of new modeling methods in my attempts to keep my time low. :) Modeling Time: 57 minutes Materials: 23 minutes Software: 3ds MAx v5.0 |
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| | #21 (permalink) |
| Registered User | Nice Work every one Welcome Night hawk Too bad i couldnt Find time for this round :( wish me some time guys :)) hope to find some Free times O,BDW Nice topic vandal ;) THnx Man
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| | #22 (permalink) |
| SkoleSlasken Join Date: Dec 2004 Location: Norway (Trondheim) Age: 18
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Rep Power: 6 ![]() | Eetwartti really nice work, and i love the way you layout your wire frame, it's easy to look at and easy to learn from thanks :) Good work everyone many nice speakers here.
__________________ Det som ikke dreper deg gjør deg stærkere :thumbsup: Norge |
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| | #24 (permalink) |
| oldman Join Date: Aug 2006 Location: madrid Age: 30
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Rep Power: 3 ![]() | hi, here its mine :)like i said before i was trying here a concept speaker, i didn´t pay to much atencion to the modeling and rendering because of short free time , enjoy it Ideea: about 2 days :) Modeling Time: 50-60 minutes Materials: 10 minutes Software: 3ds MAx
__________________ ________ _____ _________ ______(_)___(_)______ /______ _______ ___ ______ ________ _____ / __ / _ __ / _ __ \__ __ `__ \_ __ `/__ __ \ ____ / _ / / /_/ / / /_/ /_ / / / / // /_/ / _ / / / ___ / /_/ \__,_/ \____/ /_/ /_/ /_/ \__,_/ /_/ /_/ /___/ http://www.telefonica.net/web2/vision3d/ |
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| | #27 (permalink) |
| 3DRaw Join Date: Feb 2006 Location: Sri lanka, Kandy
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Rep Power: 3 ![]() | speaker Dear, guys How is my speaker. it has a circle speaker, no need to keep here and there because it has a surround circle speaker. Modeling 48 min Rendering 2 min Software 3ds max9[/quote] Last edited by Udaya kanth; 02-23-2008 at 10:02 AM. |
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| | #28 (permalink) |
| Registered User Join Date: Oct 2007
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Rep Power: 0 ![]() | Good model. I thought surround speakers needed to be around, so the sound comes toward the viewer...not away. I love the concept though, and I almost want to make a new speaker along the lines of yours. :) ![]() |
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