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Old 06-28-2007, 02:59 AM   #16 (permalink)
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then get moving , we are waiting !! ( HEhEhE)
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Old 06-28-2007, 05:24 AM   #17 (permalink)
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amin2001 , mine is wireless 100% :D
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Old 06-28-2007, 05:44 AM   #18 (permalink)
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my model with some improvments
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SPEED MODELING CHALLENGE No. 34 (Headphones)-dfgg1244.jpg  
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Old 06-28-2007, 08:01 AM   #19 (permalink)
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It has become better
But try to move the headphones wire in Z axe cuz its not on the plane
its no big deal after all

Great

Last edited by amin2001; 06-28-2007 at 08:20 AM..
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Old 06-28-2007, 01:26 PM   #20 (permalink)
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yes amin2001 its on the table
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Old 06-28-2007, 10:37 PM   #21 (permalink)
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looking good, looking good
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Old 06-30-2007, 02:13 PM   #22 (permalink)
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Why Didnt Anyone Send wireframe ? ( korbul did but his is also in meshsmooth )
In Rules stryker said that you should send !!! wire,Clay,Texture !!!

And Also tell us your Software !

Read Rules Guys !
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FERRARI F430 ( WIp)

Last edited by amin2001; 06-30-2007 at 02:50 PM..
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Old 06-30-2007, 06:42 PM   #23 (permalink)
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amin2001 , i didn't post meshsmooth.I used more polygons for primitives so modifiers like bend work better.I edited my post and addded sowftware that i used.
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Old 07-01-2007, 02:27 AM   #24 (permalink)
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Head phone

Dear guys,

This is my head phone and the model is followed by simple and little old type of head phone.
I can model better then this.

Modeling 47 min
Rendering 32 min
Software 3ds max 9.0 32 bit

Last edited by Udaya kanth; 02-23-2008 at 10:02 AM..
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Old 07-01-2007, 09:59 AM   #25 (permalink)
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the picture looks a bitt blury...looks like its from a animation and the camera is moving with motion blure :P hehe
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Old 07-01-2007, 12:49 PM   #26 (permalink)
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I think he is using an old engine
I mean weak engine

come on
RENDER IN HIGH RES
its hard to see the wire

MINIMUS why dont you participate ? it will be fun and helpfull
I like to see you in

Im waiting for your entry !
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Last edited by amin2001; 07-01-2007 at 12:51 PM..
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Old 07-01-2007, 05:53 PM   #27 (permalink)
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Competition finished.
Winners see here
Thnx to all!
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