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Old 12-13-2009, 10:51 AM   #46 (permalink)
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modeling time: 72 min
texturing time: 5 min
render time: 20 sec
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Old 12-13-2009, 10:54 AM   #47 (permalink)
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watercan

modeling time: 72 min
texturing time: 5 min
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Old 12-13-2009, 10:57 AM   #48 (permalink)
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modeling time: 74 min
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SPEED MODELING CHALLENGE No. 124 (Watering Can)-watercan.jpg   SPEED MODELING CHALLENGE No. 124 (Watering Can)-work_1.jpg  
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Old 12-13-2009, 05:28 PM   #49 (permalink)
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Entry

Here is a more steam punkish water can

Modeling 1 hour 10 minutes
Texturing 1 minute
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Software 3d max 2010
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SPEED MODELING CHALLENGE No. 124 (Watering Can)-steam_can_4.jpg   SPEED MODELING CHALLENGE No. 124 (Watering Can)-steam_can_3.jpg   SPEED MODELING CHALLENGE No. 124 (Watering Can)-steam_can_5.jpg  

Last edited by Stevston89; 12-13-2009 at 05:30 PM..
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Old 12-13-2009, 10:06 PM   #50 (permalink)
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Quote:
Originally Posted by Bam View Post
Haha nice picture.Is that weed cuz its legal in the netherlands? xD
No it's just tabacco. because it's legal doesn't mean everybody smokes it. And it's not so legal either. only allowed in the shops and at home, not in public.
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Old 12-13-2009, 10:18 PM   #51 (permalink)
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Modeling 1 hour
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SPEED MODELING CHALLENGE No. 124 (Watering Can)-new_can.jpg   SPEED MODELING CHALLENGE No. 124 (Watering Can)-new_can_2.jpg   SPEED MODELING CHALLENGE No. 124 (Watering Can)-new_can_3.jpg  
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Old 12-14-2009, 02:16 AM   #52 (permalink)
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Old 12-14-2009, 02:34 AM   #53 (permalink)
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i have one question...maybe it sounds a bit nooby to you guys...

Stevston89: how do made those very smooth edges with so low polys on your models? (e.g. the punkish watering can) Do you used a meshsmooth or is this another technique?

greets :)

Last edited by oelli; 12-14-2009 at 03:08 AM..
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Old 12-14-2009, 02:59 AM   #54 (permalink)
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haha lol ok isdrasil sorry for the dumb question xD
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Old 12-14-2009, 05:20 AM   #55 (permalink)
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@oelli: as far as I can see from the picture he used a meshsmooth modifier. There are tutorials on the internet that can learn you understand and use the meshsmooth correctly. For this hard edge modeling look at this pic



this way you can have smooth rounded surfaces but hard edges, just what you need.

it's in a tutorial for modeling the helmet of iron man
Model the Ironman Helmet - CGArena

or this one, movie goes fast but just take a good look at what he does and what for.
Hard Surface Modeling: The Making of Binocular Cover
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Old 12-14-2009, 08:14 AM   #56 (permalink)
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Isnt that just chamfering?And adding more edges to the chamfered edge?
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Old 12-14-2009, 10:08 AM   #57 (permalink)
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Its kinda like chamfering but not really. When you edge tension the goal is to keep your forms when you smooth it through subdivision. The difference is that when you chamfer it doesnt always do exactly what edge tensioning to do because it can create triangles and they create weird smoothing when subdivided. The tutorials Isdrasil posted are good examples.
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Old 12-14-2009, 11:28 AM   #58 (permalink)
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to add to Stevston89's reply:
Here is the comparison of the different techniques.

Left is Chamfering, right is Edge Thightening:



The result when smoothed is this:



as you see the right one has much nicer corners and edges. if you want the same with chamfering you will get to a level you wont be able to work with anymore.
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Old 12-14-2009, 06:50 PM   #59 (permalink)
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Modeling 50 minutes
texturing 1 min
Rendering 1 minute
3dmax 2010
Attached Thumbnails
SPEED MODELING CHALLENGE No. 124 (Watering Can)-water5_02.jpg   SPEED MODELING CHALLENGE No. 124 (Watering Can)-water5_05.jpg   SPEED MODELING CHALLENGE No. 124 (Watering Can)-water5_04.jpg  
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Old 12-15-2009, 02:42 AM   #60 (permalink)
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Ah I get it thanks
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