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| | #1 (permalink) |
| Registered User Join Date: Sep 2010 Age: 22
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Rep Power: 0 ![]() | the not official challenges (#1) it seems that the official moderator are dead or got a job, I don't know. but I still want do some challenges!! so lets make a old house/ ruined house!! modelling time 2 hours and 30 minutes end date 31 november! need to send in: clay render wire render normal render have fun all!! Last edited by rica; 11-23-2010 at 10:28 AM.. |
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| | #2 (permalink) |
| Registered User Join Date: Feb 2008 Location: Czech republic, Zlín Age: 16
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Rep Power: 5 ![]() | Super man! I haven't model anything for over half a year so this is great! I hope i will have time to model something. Someone needs to keep this forum alive! ![]() |
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| | #8 (permalink) |
| Registered User Join Date: Nov 2010 Age: 34
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Rep Power: 0 ![]() | Textures? I will participate as well; is the rules the same the normal challenge, meaning only simple textures, no texture maps and texture and rendter times excluded from the modeling timeframe? |
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| | #10 (permalink) |
| Registered User Join Date: Oct 2010 Location: Swindon, UK Age: 24
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Rep Power: 0 ![]() | Right, I've had a second go with something on a smaller scale. Modelling Time: 2 hours 24 minutes Not sure what you meant by normal render, i didn't think we had to make textures for the speed modelling competition, so its just the wire and the clay for now. |
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| | #14 (permalink) |
| Registered User Join Date: Oct 2010 Location: Swindon, UK Age: 24
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Rep Power: 0 ![]() | Cool entries :). I think to keep this going we should make it so that the winner judges and picks the topic of the next unofficial competition. I've been working on my second entry, its rendering at the moment. |
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| | #15 (permalink) |
| Registered User Join Date: Nov 2010 Age: 34
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Rep Power: 0 ![]() | I agree wth Bobbic. Let the winner choose the next topic. Do you guys mind if I texture my models in the future? The textured image can be excluded from the judging and will be done outside the time constraint. I would just want to practice texturing as well. Last edited by infinity3d; 11-27-2010 at 03:46 PM.. |
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