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Old 10-25-2007, 12:33 AM   #1 (permalink)
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More changes to the Speed Modeling Rules

Ok
There has been a little confusion about the speed modeling
and how it is judged, so I asked Stryker for one more upload spot
for attachments.

The reason for the new upload spot is from now on you are required to
upload a Wire frame render and Clay render and if you want a textured render.

The textured render will not be required, the judging is going to based on
the wire frame and the clay only.

If you want to texture your model and upload it thats fine but
the textured render will have no part in the outcome of the judging.

The reason for this is that this is a speed modeling challenge and the
whole point of the challenge is to better your modeling skills by modeling
faster and more efficient.
So the texturing really doesn't apply to this.

Thanks
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Old 10-25-2007, 03:17 AM   #2 (permalink)
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sorry, but what excatly mean clay render? can you post some example....
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Old 10-25-2007, 08:41 AM   #3 (permalink)
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He means like the flashlight I've attached.

I know in 3ds max 5.1 to get this result.....simply puta plane under you object, then place a default skylight infront of, and tothe left of your object. Then go to adavanced lighting, and select light tracer.

Heres a good tutorial as well: http://www.3dnuts.com/tutorials/render_wip.shtml
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Old 10-25-2007, 02:26 PM   #4 (permalink)
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cool

finally a wise decision
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Old 10-25-2007, 02:35 PM   #5 (permalink)
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great im very bad at texturing will the same happen with the low poly one cos i cant uv mapp
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Old 10-25-2007, 03:20 PM   #6 (permalink)
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svetlanica the post that Groene07 put up is exactly what a clay render is
and that is a very good tutorial for it.
Thanks Groene.

Turv I'm not sure if they will do this in the low poly challenge that is up
to whoever is hosting that challenge witch I think might be Stryker.
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Old 10-25-2007, 04:04 PM   #7 (permalink)
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well strike had no i idea about it i think. btw these are modeling comps so i guess the same with the speed modeling
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Old 10-25-2007, 06:39 PM   #8 (permalink)
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Thanks again though, I always thought the point of a speed modeling challenge was well (speed modeling ;p)

Although, many of us find our texturing skills below par, and I was wondering if we could maybe try to start up a texturing competition. The main challenge though is, I can't figure out a way to make it available to everyone. It would be cool if you could download a file of a model, and be judged on how well you can texture it. But...I don't know how you could get a model available in every 3d programs format. :?

Just another thought...
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Old 10-26-2007, 05:18 AM   #9 (permalink)
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well do what we did last time with a comp like that make one in like max5 then send it to ppl with max 6,7,8,9 and also save it as files like 3ds etc.
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Old 10-27-2007, 02:54 AM   #10 (permalink)
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Thanks Vandal this will help the completition time (no the modeling)but the whole thing overall. Good Thinking Too bad(this is for Turv) NO Im sorry but low-poly modeling need textures in order for it to get judged.Any Questions just P.M. ME.
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Old 10-30-2007, 11:28 PM   #11 (permalink)
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Ok I think Im going to need a little clarification, for the speed modelling, can we have wire frame and one Textured render without Clay Render? or does it have to be Wire frame and Clay render.
Because Personally I dislike Clay Renders and perfer to use Textures...
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Old 10-31-2007, 12:36 AM   #12 (permalink)
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Wire and Clay render are required textured render is optional.

why do you dislike clay render? It shows the detial of the model.
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Old 10-31-2007, 09:02 AM   #13 (permalink)
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yeah... I love clay renders!!!
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Old 11-05-2007, 10:57 AM   #14 (permalink)
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woho!!! new rules, i like them. it's always funn to see some texture work but i totaly agree thats off topic for the speed MODELING contest.

But then we don't need texture time. only modeling and render time?

and one queston. displace map will be lookt at as texture right?
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Old 11-05-2007, 11:46 AM   #15 (permalink)
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Good to have you back Minimus.

Displace map is part of the modeling to me.
I know alot of people would say its part of
texturing, but if you don't put a texture on it
then....
Thats really a fine line witch I'm sure alot of people
would have an opinion on, so for this challenge we will
just say that its part of modeling.
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