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Old 02-13-2008, 09:31 PM   #1 (permalink)
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Question Stupid problem with maya

My software decided to jump 1 unit per time every time i do anything (move, scale rotate) and aplies to vertex, face and everything Its getting realy hard to work and i dont know what the hell i did to do that!

Please, help
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Old 02-14-2008, 03:51 PM   #2 (permalink)
pedrobellini
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hi man, what up?

so let me see if i get this right... everytime you - lets say - translate an object in x 1 unit (by typing 1 in the channel box) it goes 2, and if you type 10, it goes 11... an so forth..

is there any command in the script editor that apears after you do so?

if it is duplicating, lets say, 1 goes 2, 15 goes 30... and that, then what i think you did was: Select all atributes in the channel box, right mouse click and then, I suppose that "duplicate values" is checked (it is about the middle of the pop up window) if that's so, just uncheck it... guess you would be good to go!

any progress or more doubts let us know!

PS: are you brazilian?
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Old 02-15-2008, 08:27 AM   #3 (permalink)
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Sim, sou, huahuahuahua

Anyway, eu consegui arrumar o problema, ele marcou uma opção que era pra pular de uma em uma unidade toda vez que eu movesse pelo visual, por exemplo, se eu quisesse mexer um ponto em 0,1 unidade ele não obedecia, pulava para 1 de qq jeito. O que me deixa encucado eh como ele marcou essa opção de uma hora pra outra, eu naum achei o atalho q fazia isso.

Bom, mas mesmo assim obrigado pela ajuda!
Abraço
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Old 02-15-2008, 09:25 AM   #4 (permalink)
pedrobellini
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Q bom awe q tu conseguiu arrumar a parada mlk!

Maybe the option was checked at the preferences window... or maybe its a snap to grid (turned with the letter "x") there is a snap to vertex too wich i like very much... select an axsis (or all of them) and hold v on the vertex you want to snap with the middle mouse button and give a little shake... i use it a lot, its greate to snap vertex too before merge.

Abracao rapaz.
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