| |||||||
| New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login | |
![]() |
| | LinkBack | Thread Tools |
| | #1 (permalink) |
| Registered User Join Date: Feb 2008 Age: 25
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | Scattering Objects without Clipping Hello Guys! I want you to ask, how can I spread objects in a bowl ... For example I have a Big Bowl and want to insert Bones, Noodles or other little Things. Is it possible to place them into a Bowl without Clipping and of course realistic spreading? |
| | |
| | #2 (permalink) |
| Registered User Join Date: Aug 2008 Location: Netherlands Age: 35
Posts: 17
Thanks: 0
Thanked 2 Times in 2 Posts
Rep Power: 0 ![]() | Hi, For what you are saying I'd probably use dynamics for it. Place all the objects you want above the bowl and go to Dynamics menus. Leave open the "Soft/Rigid Bodies" and "Fields" Select bowl and click on "Create Passive Rigid Body". Set its Bounciness to 0.1, its under the channel box at "softBody1" Select all the bones and stuff you placed above the bowl and click "Create Active Rigid Body", bounciness also to 0.1. With every thing but the bowl still selected, go under "Field" create a "Gravity". Ok, now make sure you have some frames on your timeline (default is 48 i'd say put 100 or more there) and click the play button in the bottom right. The bones will fall and colide with the other bones and the bowl due to gravity. I read your post just now, so it probably wont make a difference for you anymore, but hopefully to somebody else with the same problem as you. |
| | |
| | #3 (permalink) |
| Registered User Join Date: Apr 2011 Age: 33
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0 ![]() | Yes, any object can, in theory, be treated as a single "state" that is scattered from some potential, with some probability that it ends up in a given direction. |
| | |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| |





