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Old 11-27-2008, 09:47 AM   #1 (permalink)
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rgbPP change @ every collision

Here is my setup
*one directional emitter in neg y direction with speed of 2.0 & speed random=0.9
*creation expression in rgbPP as rgbPP=sphrand(2);
*lifespan 4 ever
*bounce=.25,friction=0
*color of particle rand only @ birth bcz of creation expression
And my doubt is
*how to change color of per particle @ every collision to surface (color will rand for each particle @ the time of collision)
*and after change in color the value of rgbPP remain same till next collision for that particle.
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Old 11-30-2008, 10:39 PM   #2 (permalink)
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Cool runescape power leveling

is runescape power leveling safe??every one know.
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Old 01-28-2009, 08:04 AM   #3 (permalink)
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When you use the collision editor.
you can use the attribute event that is equal to the number of collision
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