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| Registered User Join Date: Mar 2008 Age: 27
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Rep Power: 0 ![]() | Problem with rig!? Hello all! I'm trying to solve a problem with the rig I made to a character... It works fine when he is in his initial position ( I can rotate the arms, the head, etc without any problem), but when I move or rotate the world controler, the mesh snaps back to the bind position, which means, the arms open. Have anyone got trought this problem and can help me solve the problem?? Tk you very much in advance Andre :) |
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| Hi, how are you doing?? So... let me see if i got it... when moving bones is OK, but when you move the root join, or rotate it gets back to the bind pose? Well, its kinda odd... i would say, first check if all the bones are at "0,0,0" and then set a initial keyframe ('S' in keyboard)... If that doesnt help tell me so i can get deeper in to it. Ps: Brazilian? |
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| Registered User Join Date: Mar 2008 Age: 27
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Rep Power: 0 ![]() | Hi Pedro! I'm fine thank you and you ? Well yes u did understand it correctly. I think it could be bad connections... But I dont know (I'm new to rigging). I will see if that helps me :) If could help me out I would apreceated very much. Obrigado pela ajuda pedro! P.S. Sou portugues ![]() |
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