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| Registered User Join Date: Apr 2009 Age: 30
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Rep Power: 0 ![]() | Nurbs to Polyons Head Modeling Hello all. I have a question about a tutorial on here. I have been looking at Sasan Raifee's tuturial Nurbs/Polygons Head Modeling for use with Maya. I have never tried modeling a head in this way. It seems he draws the curves and then creates nurbs patches from these curves. He then converts these patches and polygons and merges the vertices. My question is, do you need to add more splits and loops after merging the vertices for the eyes and mouth or will you have already have enough splits and loops to create everything? Any help would be greatly appreciated. |
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| 3dm3 moderator ![]() | Split polygon tool is the most usefull tool. After polygon convertstion you have not enough polygon (as i think) so you have to add more polygon for eyes and mouth. But look at the sitution. Usually 3d artist rebuild surface after convertation.
__________________ Sorry for the mistakes :) |
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