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| Wow, sory to read your question so late, i guess you already know how, but i still will tell you how I do... first select all the half, ctrl D (in mac is command D) and scale -1 in Z or X, depends on your model... (to tell the truth i already have a custom menu with mirror to every side =) |
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| Registered User Join Date: Jun 2008 Location: USA, Milford Age: 35
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Rep Power: 0 ![]() | Hi I didn't mean to interupt IniX, I just would like to know pedrobellini, how did you set that custom menu mirror to every side workflow up in maya so your workflow is speedy and precise? I would like to do the same, can you explain please? Thanks. |
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Rep Power: 0 ![]() | first pivot point of object should center where u mirror the body. Go mesh /mirror geometry /mirror direction in left side your x position (-x) or right side (+x) merge vertex with original should be on. ss |
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) in 3D. Question is, how do I mirror the body?
