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| 3D Character Animator Join Date: Nov 2006 Location: Ireland
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Rep Power: 0 ![]() | Help needed: Baking textures in Maya Hi I'm following a tutorial from the book, Mastering Maya 7, and in chapter 12 it explains how to bake a lighting setup onto a character. I've followed everything exactly like the book , I imported the light dome, selected the character, went to Hypershade, right clicked in the work area and chose > Graph > Graph materials on selected objects, which creates two nodes connected to the lambert node in the work area, InitialSahdingGroup and InitialParticleSE. but when I get to the part 'Convert to file texture' I get an error message : "Cannot convert a texture connected to initialParticleSE" In the book it says I should have a file texture linked to a surface shader that is applied automatically to my character. Does anyone know what I am doing wrong? Please help, thanks. ![]() |
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