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Old 02-09-2011, 09:04 AM   #1 (permalink)
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Composite problem

I am have a problem with my compositing project in maya 2011 i can not find how to project a texture from a camera on to some geomatry please help
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Old 04-06-2011, 08:52 PM   #2 (permalink)
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Hey,
First you create the shader you want to apply to the geometry, probably you're trying to put the projection as color, so into color you create a file as projection (RMB on file and choose as projection after clicking on the color checker box...), in the projection node you'll have "Proj Type", change it to "Perspective" and put under "Camera Projection Attributes" tab the camera you want to link the projection to (i.e perspective, cameraShape1, shotCam...)

That should be basically it, if you want to bake the texture projected into the model itself (so it doesnt need the camera anymore) than select the shader Shift select the geometry and in Hypershade go Edit -> Convert to File Texture (Maya Software).

Guess thats it, give a try. Hope it works
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Old 04-07-2011, 01:16 AM   #3 (permalink)
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I have a basic understanding of physics from what i study for fun but the way u have worded it makes it sound as if the travelling object stuck to the stationary one and stuck there.
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