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Old 09-05-2007, 01:02 PM   #1 (permalink)
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Can I merge two different blobby particles?

Is it possible for two blobby particle systems to merge together via the threshold parameter? For example, I want two distinctly different particle systems (different shaders, different life span, radius, etc). to merge together when they are come into contact with one another.

Suggestions?

Thanks!
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