Ok let'ssay a few words before start. I was inspired to create this dragon from adragon scene. In deviantart of a dragon Which iswatching very madly the camera. We will start with the modeling of the dragon,and then we will continue to Detailing,and texturing, rigging and many more things... At the end we will render andfix in Photoshop till we get to the end of this. I've decided to make it moreinteresting and make something like Making of a dragon's tutorial with usefultips and tricks :) Steps:
1.Concept& Modeling.
2.Unwrapping.
3.Detailing.
4.Textures.
5.Jointing.
6.SceneSetup.
7.Rendering& Composing  For theconcept art I've used a photo of a dragon from the side this will be our onlyreference at the beginning. I've used a reference from FirstKeeper.
She havesvery good references and blueprints I love her art take a look of her if youhave time you may find interesting things. Note:http://deviantart.com/ is very useful site with many things like Photoshopbrushes and blueprints and references and you can find anything you want there.And the artists will be happy to have they’re own concept made on 3D as wellIt's become useful website for me. Ok now I’veused this photo as reference.
And this isthe actual link of the blueprint: http://firstkeeper.deviantart.com/art/Dragon-58451811  After I'veset up the dragon in to the background of my front position I've startedmodeling in 3d's max . I've wanted to make the base mesh for the model. In lowpoly version.  I've startedmodeling from a cylinder with 8 sides set up from the top. Because I'm making adragon to save time I've decided to make symmetry to the other side afterfinishing the modeling of the base body part from our view:  Then forthe leg I've extruded one of the polygons and made it a leg and then I’vestarted adding some lines to the leg of the dragonby connecting edges. To fill in with some shape:  And at theend of the modeling of the leg I’ve started to extrude the please where thedown part of the fingers and the leg must be and started adding detail.  
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