| | Modelisation I worked on 3dsmax to create the mesh and zbrush helped me to have good shapes and for texturing.
I began making the head mesh, just doing the minimum required, i dont't build the parts which'll be hiden in the
future.
Then I build the hairs in polygons , it takes a long time to have this result, that was a hard test for my nerves
but i didn't give up.
The clothes and props were quite simple to make, except the belts, placing them together trying
not to interpenetrate eachover, patience required too.   
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