| |  I began with the girl’s body, something I had never done before; a human figure of realistic proportions. So far I had read some tutorials about the best ways of constructing her, a basic study of edge loops and other concepts that helped a good deal. Although at the end the body would totally covered by the armor, I thought it would be a good learning exercise from which I would benefit, as I can take advantage of the experience for future works and save time. 
Click on image to view large size! Hands and feet are of the most complicated parts one can stumble upon in my opinion. Because of the grid’s complexity and the planning of polygon placement.As it would finally make easier the animation and just the fact of placing them in the most simple, efficient and accurate way. | | 
Click on image to view large size! The face was no doubt the most import part of the work, I focuses on modelling so that it didn’tresulted in a typical stereotyped pretty girl most near to the fashion bridge than my project. So I decided she must have her own charm and character to fit the with the projects concept, and this is actually more personal than the result of a study. 
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