Modelling and Technic: For all my 3D vehicles I use the following tools and techniques: > Subsurfacing devisions > Symmetry objects > point to point modelling We made a tutorial for the point to point modelling with the clone function: View Tut The screenshoot on the left shows the objectstructure in Cinema 4D and the begin of the modelling with the bumper. Settings of the Hypernurbsobject: subdivision editor: 2 subdivision renderer: 3 |