The Making of Mercedes Benz SLR McLaren by m3d

Published on: 12-04-2005 | Views: 87368

December 05, 2005 | Stryker

 

For all who are interested in 3D carmodelling we've documented the development of our Mercedes Benz SLR McLaren.
Made with Cinema 4D R8.5
Vehiclemodelling: Marco [m3d]
Documentation and Screenshots: Dany [cobra]

    
 

Preparation:

For reference I used a lot of photos from the web. To rebuild objects without a blueprint I usually use two computer screens - my main screen for work and a second screen to show the template pictures in different views.

Before I started with modelling I took the measuremets of the original car and calulated their ratio to get the right proportions of the SLR.

  
 
 
 

Modelling and Technic:

For all my 3D vehicles I use the following tools and techniques:

> Subsurfacing devisions
> Symmetry objects
> point to point modelling

We made a tutorial for the point to point modelling with the clone function:
View Tut

The screenshoot on the left shows the objectstructure in Cinema 4D and the begin of the modelling with the bumper.

Settings of the Hypernurbsobject:

subdivision editor: 2
subdivision renderer: 3

  
 
 
 

I always start with the modelling at the front and develop the bodywork step by step to the backend.

Working time: 2h

  
    

Bodywork in the different stages of the development.
Working time so far: 11 h

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