Making of Rhodos by emmerdesign

Published on: 10-28-2009 | Views: 24705

Hello to all of you and welcome to my making of Rhodos. In this making of I will show you my way of working and I will tell you something about the progress and some techniques that I used for the image. I created the image with 3dsmax, Vray and photoshop. I hope that it will be useful to you.

Introduction

Last summer I was with a friend of mine on a holiday on the island Rhodos, Greece. I was never been there before and I must say, it’s a beautiful island. Great nature and of course typical Greece architecture. No matter where I am, I am always looking around me to absurd everything I see. It’s a non stop progress. Do I see something what I can use for any project at home? And at some point in my vacation there it was. A nice building on top of a hill. It was not only the building but the environment and the lighting that inspired me. I liked it, maybe you don’t but that’s okay. So at that point I decided to take pictures of the building so I could study them at home. Normally I always do a lot of research on the Internet but now I had already the pictures I needed so I could skip that part.

Modeling

So back home I started the modeling process. I started with a very simple basic setup so I could determine where I could put my camera view. It was my intention to render a scene that was similar to the photographs so the camera view was very important.

For walls I am always trying to use splines for the modeling techniques. In any case at the beginning. The advantage of this technique in my opinion is the flexibility. You can easily create clean door and window holes. At the end when everything is done you can always convert it to a mesh or poly and at some detail. So I was moving on with the modeling and I started making the window holes
Now it was time to setup my camera view. The reason I did this in a early stage had two reasons. The first reason was the fact that I already new where to put my camera. I had taken a photo with the position so it was fine to switch to my camera view during the process to see how it looks. The second reason was the simple fact that I could see what I had to model and what not. It’s a pity if you model some cool stuff but you can’t see it on the render.

Next Page (2 of 3) >>

Author Profile
Registered User
Join Date: 10-22-2006
Posts: 14
More articles by emmerdesign
ADVERTISEMENT
Article Rating
Home - Archive - Top