Making of Say Cheese by Vaibhav Shah

Published on: 08-17-2009 | Views: 15915

Introduction

I was so inspired with water tanks in childhood. Whenever I’ve visit fisheries and aquariums, I always found some attraction towards one tank which was dirtier and poor a fish try to accommodate in that. I’ve always spend time to observe water movement and its whirl effects. So I approached to make cool dirty flooded water bathroom, and fish tries to survive there in between of leaked water pipes.  Even leaked pipe blows air into water which makes sweetie bubbles. The idea clicked me once and started scribbles for making ahead.

I had very much decided to make it like ‘Portrait photograph’ kind of wall mounting image, so I was sure at all concept visualization and idea making from first.
 
I had used Maya, zbrush, mental ray, photoshop and headus uv-layout.

Setting Foundation first: before any further move, I always prefer to make little production scratch chart for my guideline, which can help me to focus in between my personal work and office work’s deadly deadline as shown in fig. below

Usually I’m spending 2-3 hrs for my personal work daily. That’s why I assumed to spend almost 2 weeks for ‘Say cheese!!’ artwork, then I started to make rough list of production stages which I’ve thought to make out whole artwork in estimated time and with most perfection. After rough calculation, I’d started to make concept drawings and thought to add lots of stuffs into it.

I was about to add more than two fishes at a time but, it was giving scene much complexity and unbalance ness. I wanted to spend little more time for concept design to make it clean clear idea. Concept gives me very bright appealing for composition and POV. Every photographer’s most challenge is to show intentional (Focused) content which they have clicked for. So, I was trying to be precise for a fine layout setup where I can apply rules of actual photography senses. After rough conceptualization, I’d started to make out rough asset list of props, BG elements and rigged characters against ‘production scratch guideline’.

References

After conceptualization, I really needed real references for water effects, bubbles, gravels, dirt tiles and especially for fish. I gathered all possible references from net and even reused from my references library. I founded very good references for fish eyes, and it attracted me lot to experiment onto. Well most key role for any character artwork is to learn its whole anatomy first. I checked out fish anatomy for better to make modeling and texturing.

Next Page (2 of 5) >>

Author Profile
Registered User
Join Date: 08-17-2009
Posts: 0
More articles by Vaibhav Shah
ADVERTISEMENT
Article Rating
Home - Archive - Top